{"uid":"cap_xswtbl3KtqCh7nPApadpb","slug":"animation-budgets-numeric-row-ordering-two-measure-correlation-00387993","name":"Animation Budgets — Numeric Row Ordering + Two-Measure Correlation","description":"Animation budgets — Numeric row ordering + Two-measure correlation: Numeric row ordering + Two-measure correlation for supplied animation budgets records (bone_count, frame_ms). Up to 200 rows; 2 independent reports using shared local analytical engines. No live lookup, prediction, professional assessment or external action. 0.01 USDC includes 2 supplied-data reports for up to 200 rows.","url":"https://market.datapackvibe.com/x402/assistant-ib26-game-07-120?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"rows":{"type":"array","items":{"type":"object","required":["row_id","game_area","date","bone_count","frame_ms"],"properties":{"date":{"type":"string","default":"","pattern":"^\\d{4}-\\d{2}-\\d{2}$","maxLength":10},"row_id":{"type":"string","default":"","maxLength":80,"minLength":1},"frame_ms":{"type":["number","null"],"maximum":1000000000000,"minimum":-1000000000000},"game_area":{"type":"string","default":"","maxLength":80},"bone_count":{"type":["number","null"],"maximum":1000000000000,"minimum":-1000000000000}},"additionalProperties":false},"default":[{"date":"2026-10-01","row_id":"row-1","frame_ms":1,"game_area":"group-a","bone_count":10},{"date":"2026-10-02","row_id":"row-2","frame_ms":2,"game_area":"group-b","bone_count":20},{"date":"2026-10-03","row_id":"row-3","frame_ms":3,"game_area":"group-a","bone_count":15},{"date":"2026-10-04","row_id":"row-4","frame_ms":4,"game_area":"group-b","bone_count":30}],"maxItems":200,"minItems":1},"field":{"enum":["bone_count","frame_ms"],"type":"string","default":"bone_count"}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.01","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.01/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_rqQdY0ef_T4p_n32Gfa4u","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.01","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Ranks animation budget rows by a chosen numeric field and computes the correlation between bone_count and frame_ms for up to 200 supplied records, delivering two analytical reports in a single call.","exampleAgentPrompt":"I have 150 animation budget rows from my game with columns for row_id, game_area, date, bone_count, and frame_ms — can you rank them by bone_count and also compute the correlation between bone_count and frame_ms?","exampleUseCases":[{"title":"Detect bone-count vs frame-time link","prompt":"I've got animation data for 80 different character rigs across several game areas — can you sort them by bone_count and tell me if there's a meaningful correlation between bone_count and frame_ms?"},{"title":"Profile render cost by game area","prompt":"Here are 120 animation budget records tagged by game_area with dates, bone counts, and frame times — please rank them by frame_ms and compute the correlation between the two numeric measures so I can see where performance costs are highest."},{"title":"Validate animation optimization effort","prompt":"After our optimization sprint I have 60 rows of before/after animation data with bone_count and frame_ms — sort by frame_ms and give me the correlation between those two metrics so I can confirm complexity is driving render cost."}],"resultDescription":"Returns two analytical reports for the supplied animation budget records: (1) rows re-ordered by the chosen numeric field (bone_count or frame_ms), and (2) a Pearson or equivalent correlation between bone_count and frame_ms across all supplied rows. No external data is fetched; all computation runs on the provided dataset.","failureModes":["Fewer than 1 row supplied — minimum item count not met","More than 200 rows supplied — exceeds maxItems limit","Missing required fields (row_id, game_area, date, bone_count, or frame_ms) on any row","Invalid date format (must be YYYY-MM-DD)","All values for the correlation measures are null — correlation cannot be computed","Numeric values outside allowed range (±1,000,000,000,000) rejected"],"whenToPreferThis":"Choose this endpoint when you have animation budget records with bone_count and frame_ms fields and need both a numeric sort and a correlation between those two measures in a single low-cost call. It is best suited for game developers profiling rig complexity versus render performance on datasets up to 200 rows. It does not perform live lookups, predictions, or external enrichment.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-26T12:33:19.286Z","isFirstParty":false,"canonicalSlug":"animation-budgets-numeric-row-ordering-two-measure-correlation-00387993"}