{"uid":"cap_xmuLDFNvdqCeLi5O9d7Cq","slug":"ambisonics-b-format-encoder-mcp-81e0d280","name":"Ambisonics B-Format Encoder MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/ambisonics-b-format-encoder-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.18","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.18/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.18","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.18","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_iTQjAbvyWX26mLs9K0M7o","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.18","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Encodes audio or spatial audio data into Ambisonics B-format, a standard multi-channel representation for 3D spatial audio.","exampleAgentPrompt":"Can you encode this audio data into Ambisonics B-format so I can use it in my 360-degree VR video pipeline?","exampleUseCases":[{"title":"VR game spatial audio pipeline","prompt":"I need to convert this raw audio signal into Ambisonics B-format for use in my VR game engine — please encode it so I get W, X, Y, Z channels out."},{"title":"360 video immersive soundtrack","prompt":"I'm producing a 360-degree YouTube video and need this audio encoded into first-order Ambisonics B-format so it plays spatially on headsets."},{"title":"Binaural headphone rendering prep","prompt":"Can you take this audio data and encode it into B-format ambisonics so I can feed it into my binaural renderer for headphone listening?"}],"resultDescription":"Returns B-format encoded ambisonics audio data (typically W, X, Y, Z channel representation) suitable for use in spatial audio decoders, VR engines, or binaural rendering pipelines.","failureModes":["Invalid or malformed audio data string returns an error","Unsupported audio format may cause processing failure","Empty data field causes rejection","Non-audio data passed in the data field returns decoding error"],"whenToPreferThis":"Choose this endpoint when you need to encode audio into the standard first-order Ambisonics B-format for use in VR, AR, 360 video, or binaural audio pipelines. Prefer it over generic audio conversion tools when the output specifically needs to be spatially represented with W/X/Y/Z ambisonics channels.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-13T19:00:58.053Z","isFirstParty":false,"canonicalSlug":"ambisonics-b-format-encoder-mcp-81e0d280"}