{"uid":"cap_xGqSVGngF03TfKHR3bap2","slug":"gaming-economy-sink-simulator-a40b6d25","name":"Gaming Economy Sink Simulator","description":"Iterates a deterministic daily stock-flow model with a fixed source, fixed sinks, and percentage-of-current-supply sinks. It clamps supply at zero and reports each day; it does not model player adaptation, market prices, distribution, or causal behavior.","url":"https://gaming.halowerk.com/v1/economy-sink-sim","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"days":{"type":"integer","maximum":365,"minimum":1},"sinks":{"type":"array","items":{"type":"object","required":["sink_id","fixed_daily_amount","daily_supply_percent"],"properties":{"sink_id":{"type":"string","maxLength":128,"minLength":1},"fixed_daily_amount":{"type":"number","maximum":1000000000000000,"minimum":0},"daily_supply_percent":{"type":"number","maximum":100,"minimum":0}},"additionalProperties":false},"maxItems":100,"minItems":1},"daily_source":{"type":"number","maximum":1000000000000000,"minimum":0},"starting_supply":{"type":"number","maximum":1000000000000000000,"minimum":0},"source_daily_growth_percent":{"type":"number","maximum":1000,"minimum":-100}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.004","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.004/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.004","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.004","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_SZNqS2T16kpiGFJF8h1C2","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.004","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Runs a deterministic day-by-day stock-flow simulation of a game economy, tracking supply changes from a fixed source and configurable fixed/percentage-based sinks over up to 365 days.","exampleAgentPrompt":"Simulate my game economy for 90 days: starting supply is 1,000,000 gold, the daily source emits 5,000 gold with 0.1% daily growth, and I have two sinks — a crafting sink that drains 1,000 gold fixed per day plus 0.5% of current supply, and a trading tax sink that drains 500 gold fixed per day with no percentage component.","exampleUseCases":[{"title":"Inflation check for new currency emission","prompt":"Run a 180-day economy sim starting with 500,000 coins, a daily source of 10,000 coins with no growth, and one sink that removes 2,000 coins fixed plus 1% of current supply each day — I want to see if the supply stabilizes or keeps inflating."},{"title":"Zero-supply depletion stress test","prompt":"Can you model a harsh economy for 60 days: start with 200,000 tokens, zero daily source, and three aggressive sinks — a fixed drain of 3,000 per day, a 2% daily supply burn, and another fixed 1,500 per day — and tell me exactly which day supply hits zero?"},{"title":"Balanced game economy design validation","prompt":"I'm designing a crafting game — simulate 365 days with a starting supply of 5,000,000 resources, a daily source of 50,000 growing at 0.5% per day, and two sinks: one fixed at 20,000 per day and one percentage sink at 0.8% of supply per day. Show me the full day-by-day breakdown so I can tune the balance."}],"resultDescription":"A day-by-day report of the total supply for each simulated day, including how much each named sink drained (both fixed and percentage components), whether the supply was clamped at zero on any day, and the resulting end-of-day supply balance. The simulation runs deterministically with no randomness or market modeling.","failureModes":["Invalid sink_id length (empty or over 128 chars) returns validation error","days outside 1–365 range rejected with schema error","fixed_daily_amount or daily_supply_percent outside allowed bounds causes 400","More than 100 sinks in the array rejected","source_daily_growth_percent below -100 or above 1000 rejected","starting_supply exceeding the maximum (1e18) causes validation failure","Missing required sink fields (sink_id, fixed_daily_amount, daily_supply_percent) causes 400"],"whenToPreferThis":"Choose this endpoint when you need a fast, deterministic, reproducible stock-flow simulation of a virtual economy — specifically when you want to model fixed emission sources with configurable fixed and percentage-based sinks over a fixed time horizon. It is ideal for game economy designers validating token balance, inflation/deflation dynamics, or sink calibration. Prefer it over custom scripts when you need a hosted, parameterized simulation with clamping behavior. Do not use it if you need market price modeling, player behavioral adaptation, or probabilistic outcomes.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-09-14T12:44:35.284Z","isFirstParty":false}