{"uid":"cap_sCfcbcL2ifFyrXLo_pPBy","slug":"lod-generator-mcp-0f1438cf","name":"LOD Generator MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/lod-generator-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.2","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.2/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_lcEIbnali7T7n7GqZifB5","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.2","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Generates Level of Detail (LOD) representations for 3D models or data structures to optimize rendering performance","exampleAgentPrompt":"Generate LOD versions of my 3D mesh data so I can use lower-detail representations at greater render distances — here's the geometry: [paste mesh data].","exampleUseCases":[{"title":"Game asset LOD pipeline","prompt":"I have a high-poly 3D character mesh for my game and I need simplified LOD versions generated from it — can you run it through the LOD generator with this mesh data so the engine can swap to lower detail at distance?"},{"title":"Architectural visualization optimization","prompt":"Take this architectural model data and generate level-of-detail representations so the visualization renders smoothly even when the camera is far from the building."},{"title":"3D scene performance tuning","prompt":"My 3D scene is running slow because all objects use full-detail meshes regardless of distance — can you generate LOD versions of this object data so I can implement distance-based detail switching?"}],"resultDescription":"Returns processed LOD output data — typically simplified or reduced representations of the input 3D model or geometry at various detail levels, suitable for use in real-time rendering pipelines or game engines.","failureModes":["Invalid or malformed data string returns processing error","Empty data field causes bad request response","Unsupported geometry format may return null or error output","Payment failure via x402 protocol blocks request","Timeout on very large mesh data inputs"],"whenToPreferThis":"Choose this endpoint when you need automated LOD generation for 3D assets in an agentic pipeline, especially when integrating with MCP-compatible tooling and paying per-call via x402/USDC. Suitable for game development, visualization, and real-time rendering optimization workflows.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-17T07:00:15.204Z","isFirstParty":false,"canonicalSlug":"lod-generator-mcp-0f1438cf"}