{"uid":"cap_rXPvZdCms7ZH9GpC7ZQiW","slug":"rapier-wasm-physics-mcp-1ac0b439","name":"Rapier WASM Physics MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/rapier-wasm-physics-mcp/api/process","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"payload":{"type":"string"}}},"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.22","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.22/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.22","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.22","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_n-ttRCk86CLbvSHgWQvc2","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.22","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Runs physics simulations using the Rapier engine compiled to WebAssembly, processing physics scene data and returning simulation results.","exampleAgentPrompt":"Run a Rapier WASM physics simulation for me — I have a scene with a rigid box falling under gravity onto a static floor plane, and I need back the final resting position and velocity of the box after 2 seconds.","exampleUseCases":[{"title":"Game object collision detection","prompt":"I need to simulate two moving rigid body spheres colliding in 3D space using Rapier physics — can you run the simulation and tell me the resulting positions and velocities after the collision?"},{"title":"Robotics arm motion modeling","prompt":"Can you run a physics simulation of a robotic arm with three rigid segments connected by revolute joints, applying a torque of 5 N·m to the base joint, and give me the end-effector position after 1 second?"},{"title":"Falling object trajectory calculation","prompt":"Simulate a rigid cube dropped from a height of 10 meters under standard gravity using Rapier WASM physics and return its position and velocity at each 0.1-second interval until it hits the ground."}],"resultDescription":"Returns simulation output data including updated positions, orientations, velocities, and collision events for all bodies in the physics scene after the simulation step(s) are processed.","failureModes":["Malformed or invalid physics scene data in the 'data' field returns a parsing or validation error","Simulation with degenerate geometry (e.g. zero-volume shapes) may produce NaN or infinite values","Overly complex scenes may exceed processing time limits and return a timeout error","Missing required physics parameters may result in a default-value fallback or error response"],"whenToPreferThis":"Choose this endpoint when you need server-side Rapier physics simulation without managing a local WASM runtime — ideal for agents that need to compute rigid body dynamics, collision detection, or constraint solving as part of a workflow without embedding a physics engine themselves.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-09-15T07:14:48.156Z","isFirstParty":false}