{"uid":"cap_rWQ69SC1POx1Sc6pzM27A","slug":"hrtf-binaural-renderer-mcp-af863959","name":"HRTF Binaural Renderer MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/hrtf-binaural-renderer-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.18","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.18/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.18","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.18","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_1Hk7mVk1A4YnEifixoitm","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.18","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Renders audio using Head-Related Transfer Function (HRTF) processing to produce 3D binaural spatial audio output","exampleAgentPrompt":"Take this audio data and render it as a binaural 3D spatial audio output using HRTF processing so it sounds like it's coming from all around me when I listen through headphones.","exampleUseCases":[{"title":"VR game immersive audio rendering","prompt":"I have positional audio data from my VR game scene — can you run it through the HRTF binaural renderer so players hear sounds coming from the correct 3D positions when wearing headphones?"},{"title":"Podcast 3D spatial audio production","prompt":"Take this podcast audio recording and spatialize it with HRTF binaural rendering so listeners get an immersive 3D soundstage experience through their headphones."},{"title":"Music mix headphone spatialization","prompt":"I've got a stereo music mix encoded as base64 audio data — please process it through the HRTF binaural renderer to give it a wide, immersive spatial headphone sound."}],"resultDescription":"Returns processed binaural audio data that has been spatialized using HRTF (Head-Related Transfer Function) algorithms, suitable for playback through headphones to create a convincing 3D spatial audio experience.","failureModes":["Invalid or malformed audio data in the 'data' field returns a 400 error","Unsupported audio format may cause processing failure","Overly large audio payload may time out or be rejected","Missing 'data' field results in validation error","Payment failure via x402 protocol prevents processing"],"whenToPreferThis":"Choose this endpoint when you need to apply HRTF-based binaural spatialization to audio data programmatically, especially in agentic pipelines for VR, gaming, immersive media, or headphone-optimized audio production where real-time or near-real-time rendering is needed.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-13T19:00:58.053Z","isFirstParty":false,"canonicalSlug":"hrtf-binaural-renderer-mcp-af863959"}