{"uid":"cap_m-CA6esEnisUuFbn5WvnW","slug":"ambient-occlusion-map-mcp-aec3a106","name":"Ambient Occlusion Map MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/ambient-occlusion-map-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.15","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.15/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_jEQJhh9PMv6tgnoCz4-xS","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.15","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Generates ambient occlusion maps from input 3D or image data for use in rendering pipelines and visual effects workflows.","exampleAgentPrompt":"Can you generate an ambient occlusion map from my 3D mesh data so I can use it in my PBR rendering pipeline?","exampleUseCases":[{"title":"Game asset AO baking","prompt":"I have a 3D game asset mesh and I need an ambient occlusion map baked from it so I can use it in Unreal Engine — can you process the geometry data and give me back the AO texture?"},{"title":"Architectural visualization occlusion","prompt":"Generate an ambient occlusion map from my architectural scene data so I can add realistic contact shadows and crevice shading to the visualization render."},{"title":"PBR material pipeline integration","prompt":"I'm building a PBR material and need the ambient occlusion component — can you compute an AO map from this mesh input so I can composite it with my albedo and roughness textures?"}],"resultDescription":"Returns a processed ambient occlusion map — typically image data or a texture representing computed occlusion values across the surface of the input geometry, usable directly in rendering or compositing pipelines.","failureModes":["Invalid or malformed input data string returns a processing error","Unsupported geometry format may result in empty or null output","Large or complex scene data may time out","Missing required 'data' field returns a 400-level error","Ambiguous input format may produce incorrect occlusion results"],"whenToPreferThis":"Choose this endpoint when you need programmatic, on-demand ambient occlusion map generation within an agentic or automated pipeline, especially when integrating AO baking into workflows that require payment-gated, API-driven texture generation without manual DCC tool intervention.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-17T06:52:24.512Z","isFirstParty":false,"canonicalSlug":"ambient-occlusion-map-mcp-aec3a106"}