{"uid":"cap_lYjD7RX9BtUHtDzyLJc2W","slug":"bone-rig-retargeter-mcp-0b927098","name":"Bone Rig Retargeter MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/bone-rig-retargeter-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.15","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.15/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_A1GkJvG4bI8RbqOu72buu","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.15","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Retargets bone rig animations between different skeletal structures or character rigs using AI-driven mapping","exampleAgentPrompt":"I have a humanoid character animation in JSON and need to retarget it to a different skeleton — can you remap the bone rig so the animation works on my new character?","exampleUseCases":[{"title":"Game character animation porting","prompt":"I've got walk and run cycle animations built for one humanoid skeleton and I need to retarget them to my new player character rig — can you remap the bone data so the animations play correctly on the new skeleton?"},{"title":"Motion capture data transfer","prompt":"I have raw mocap animation data captured for a standard T-pose skeleton and I need to transfer it to my stylized cartoon character's custom rig — please retarget the bone animations to fit my character's bone hierarchy."},{"title":"Cross-character cutscene animation reuse","prompt":"I have a cutscene animation built for a tall humanoid character and I want to reuse it on a shorter stocky character with a different bone structure — can you retarget the rig so the animation adapts to the new skeleton proportions?"}],"resultDescription":"Returns processed retargeted animation or bone mapping data as a string, with the source animation remapped to fit the target skeletal rig structure, suitable for use in 3D engines or animation pipelines.","failureModes":["Invalid or malformed bone rig data string returns error","Incompatible skeletal structures may produce poor retargeting results","Missing required data field causes 400 error","Large animation datasets may time out","Unsupported rig formats may not parse correctly"],"whenToPreferThis":"Choose this endpoint when you need automated bone rig retargeting between different skeletal hierarchies in a pipeline context, especially when integrating into an agentic or automated 3D animation workflow and require a pay-per-call model without managing dedicated infrastructure.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-20T06:55:32.150Z","isFirstParty":false,"canonicalSlug":"bone-rig-retargeter-mcp-0b927098"}