{"uid":"cap_l7hGd1Lms3b2c9vsPhhl2","slug":"stat-scaling-calculator-923a7b4d","name":"Stat Scaling Calculator","description":"Stat scaling calculator: Scale a base stat by level with configurable linear and exponential growth.","url":"https://market.datapackvibe.com/x402/stat-scaling-calculator?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"level":{"type":"number","default":10},"base_stat":{"type":"number","default":10},"linear_growth":{"type":"number","default":0.1},"exponential_growth":{"type":"number","default":1}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.01","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.01/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_izLa_RUfjRyBD9N3_0jGt","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.01","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Calculates a scaled stat value for a given level using configurable linear and exponential growth parameters.","exampleAgentPrompt":"Scale a base stat of 15 from level 1 to level 25, using a linear growth rate of 0.2 and an exponential growth factor of 1.05 — what's the final stat value?","exampleUseCases":[{"title":"RPG enemy health scaling","prompt":"I have a monster with a base HP of 50. At level 30, using linear growth of 0.15 and exponential growth of 1.02, what should its health be?"},{"title":"Player attack stat at max level","prompt":"My character starts with a base attack of 10. With linear growth of 0.1 and no exponential scaling (factor of 1), what's their attack stat at level 40?"},{"title":"Balancing boss difficulty","prompt":"Can you calculate the scaled stat for a boss with a base of 100 at level 15, using linear growth of 0.25 and exponential growth of 1.1, so I can see if it's too strong?"}],"resultDescription":"Returns a computed stat value representing the base stat grown to the specified level, factoring in both linear increment per level and exponential multiplier growth.","failureModes":["Missing or non-numeric inputs may return a validation error","Extremely high exponential growth factors combined with high levels may produce astronomically large or overflow values","Zero or negative level values may produce unexpected or undefined results","Payment failure (HTTP 402) if USDC balance is insufficient"],"whenToPreferThis":"Choose this endpoint when you need a fast, deterministic numeric calculation for stat scaling in game design contexts — especially when you want to control both linear and exponential components of growth independently. Ideal for RPG balancing, enemy difficulty tuning, or procedural content generation pipelines.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-03T00:45:24.824Z","isFirstParty":false,"canonicalSlug":"stat-scaling-calculator-923a7b4d"}