{"uid":"cap_kHRNuJXCR57RjJu6zFBdt","slug":"ik-inverse-kinematics-mcp-de6344f6","name":"IK Inverse Kinematics MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/ik-inverse-kinematics-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.35","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.35/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.35","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.35","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_nJ5Nkt0x1A4gW7ICTz_gi","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.35","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Computes inverse kinematics solutions to determine joint angles or positions needed to reach a target pose in a kinematic chain","exampleAgentPrompt":"Solve the inverse kinematics for a 6-DOF robotic arm where the end-effector needs to reach position (x=0.5, y=0.3, z=0.8) with orientation (roll=0, pitch=90, yaw=45) — give me the joint angles for each joint.","exampleUseCases":[{"title":"Robotic arm reach planning","prompt":"I have a 6-joint robotic arm and I need it to pick up an object at world coordinates (0.4, 0.2, 0.6). Can you calculate the joint angles required so the end-effector reaches that exact position?"},{"title":"3D character animation rigging","prompt":"I'm animating a character and I need the arm joints rotated so the hand reaches a door handle at position (1.2, 1.0, 0.0) relative to the character's root. Solve the IK for a 3-bone arm chain with standard human joint limits."},{"title":"Robotic simulation pose validation","prompt":"For my robotic simulation, compute the IK solution for a planar 3-link manipulator where the links are 0.3m, 0.25m, and 0.2m long, and the target end-effector position is (0.5, 0.4) in 2D space."}],"resultDescription":"Returns computed inverse kinematics solution including joint angles, positions, or rotation values for each joint in the kinematic chain needed to place the end-effector at the specified target pose.","failureModes":["Target pose is outside the reachable workspace of the kinematic chain — returns no solution or error","Ill-conditioned or degenerate kinematic configuration (singularity) — may return unstable or no solution","Malformed or missing input data string — returns parsing or validation error","Joint constraints too restrictive to allow a valid IK solution — returns infeasible error","Ambiguous or underspecified chain configuration — returns an error or unexpected result"],"whenToPreferThis":"Choose this endpoint when you need to compute joint configurations from a desired end-effector pose for robotics, simulation, or 3D character animation tasks. Prefer it over forward kinematics solvers when you know the target position and need to derive the joint angles. Suitable for real-time or near-real-time IK queries where a single pose solution is needed.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-16T06:54:54.989Z","isFirstParty":false,"canonicalSlug":"ik-inverse-kinematics-mcp-de6344f6"}