{"uid":"cap_ivv2TAmVQ7qmXcxZJW8Tn","slug":"spatial-occlusion-mapper-mcp-c9fb3e85","name":"Spatial Occlusion Mapper MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/spatial-occlusion-mapper-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.22","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.22/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.22","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.22","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_Ovg7i3u7zrHVO5BCQbcQh","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.22","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Processes spatial data to compute occlusion relationships and visibility maps between objects in a 3D or 2D environment","exampleAgentPrompt":"Can you map the occlusion relationships in this scene — I need to know which objects are blocking the view of other objects, given this spatial scene data?","exampleUseCases":[{"title":"Game level visibility culling","prompt":"Here's my 3D scene layout data — can you compute which objects are occluded by walls or other geometry so I know what doesn't need to be rendered for a camera at position (0, 5, 10)?"},{"title":"Robotics path planning occlusion check","prompt":"I have a spatial map of my warehouse floor with shelving units — can you determine which areas are occluded from the robot's sensors at these positions so I can plan around blind spots?"},{"title":"Architectural sightline analysis","prompt":"Here's the floor plan data for this building — can you map out which sections of the space are visually occluded from the main entrance so I can figure out where to place signage?"}],"resultDescription":"Returns occlusion and visibility mapping results derived from the submitted spatial data, indicating which elements are hidden or blocked within the described spatial environment.","failureModes":["Invalid or malformed spatial data string returns an error response","Empty or null data field causes processing failure","Scene data too complex or large may time out","Unsupported spatial format may result in a parsing error","Network or payment authorization failure returns 402 or 5xx error"],"whenToPreferThis":"Choose this endpoint when you need to compute spatial occlusion or visibility relationships programmatically in a 3D or 2D scene, especially within an agentic workflow where the result feeds into rendering, robotics, or architectural analysis pipelines.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-16T06:54:09.847Z","isFirstParty":false,"canonicalSlug":"spatial-occlusion-mapper-mcp-c9fb3e85"}