{"uid":"cap_iSAdgIBoJE5-pnTPZYTL8","slug":"navmesh-pathfinder-mcp-f19dae2f","name":"Navmesh Pathfinder MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/navmesh-pathfinder-mcp/api/process","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"payload":{"type":"string"}}},"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.22","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.22/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.22","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.22","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_dH7aKabj3raGGQjvnivKG","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.22","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Computes navigation mesh pathfinding results for a given spatial or game-world query, returning traversable paths between points.","exampleAgentPrompt":"Can you compute a navigation mesh path from the spawn point at coordinates (10, 0, 5) to the exit gate at (200, 0, 150), avoiding obstacles in the level?","exampleUseCases":[{"title":"NPC route planning in game world","prompt":"I need a navmesh path for my NPC to walk from the barracks at position (0, 0, 0) to the market at position (300, 0, 400) — can you compute the traversable route?"},{"title":"Robot indoor navigation pathfinding","prompt":"Find me a collision-free path on the building navmesh from room A12 at (5, 1, 10) to the exit lobby at (80, 1, 5) so my robot can navigate there."},{"title":"AI agent obstacle avoidance routing","prompt":"Compute the shortest walkable path on the navmesh from my agent's current position (50, 0, 50) to the objective marker at (150, 0, 200), routing around the wall obstacles in zone 3."}],"resultDescription":"Returns a computed navigation path as a sequence of waypoints or nodes that represent a traversable route across the navigation mesh, including any metadata about path length, reachability, or intermediate steps.","failureModes":["Invalid or malformed spatial data string returns an error","Unreachable destination with no valid path on the navmesh","Malformed JSON input schema causes processing failure","Start or end position outside navmesh bounds returns no path","Service unavailable or payment not processed returns 402 or 5xx"],"whenToPreferThis":"Choose this endpoint when you need server-side navmesh pathfinding computation for game agents, robots, or simulated environments, especially when you want a managed, pay-per-call API rather than running a local pathfinding library. Best suited for agents or game backends that need quick path resolution without maintaining their own navmesh infrastructure.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-09-15T13:18:23.120Z","isFirstParty":false}