{"uid":"cap_c3cOC83EAEB9z6170XGeK","slug":"kinematic-character-controller-mcp-0f1fc732","name":"Kinematic Character Controller MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/kinematic-character-controller-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.22","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.22/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.22","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.22","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_YHiXbVL4MC7pt8H0VqsIL","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.22","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Processes kinematic character controller data for physics-based character movement simulation via a managed compute proxy.","exampleAgentPrompt":"Process this kinematic character controller state — here's the movement data including velocity, position, and collision geometry — and return the resolved character state after applying kinematic constraints.","exampleUseCases":[{"title":"Character collision resolution for game agent","prompt":"I have a character at position (10, 0, 5) moving at velocity (2, 0, 1) and there's a wall geometry ahead — can you run the kinematic character controller to resolve the collision and give me the corrected movement output?"},{"title":"Physics locomotion state computation","prompt":"Process this character controller data for my NPC: it's trying to walk up a 30-degree slope at 3 units/second — compute the kinematic movement result including whether it can traverse the slope and what the final velocity should be."},{"title":"Automated character movement pipeline","prompt":"I'm running a batch of character movement frames through a simulation — here's the kinematic state data for frame 42, including capsule dimensions and input direction, please compute the resolved character position and grounding state."}],"resultDescription":"Returns processed kinematic character controller output including resolved position, velocity, collision response, and character state after applying kinematic physics constraints to the input data.","failureModes":["Malformed or missing 'data' string field returns validation error","Invalid kinematic state data format causes processing failure","Ambiguous or incomplete movement parameters may yield undefined character state","Payment failure (402) blocks processing if USDC balance is insufficient"],"whenToPreferThis":"Use this endpoint when you need server-side kinematic character controller computation without running a local physics engine, particularly useful for AI agents managing game character simulations, NPC locomotion pipelines, or physics validation workflows that require remote compute.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-16T06:53:25.735Z","isFirstParty":false,"canonicalSlug":"kinematic-character-controller-mcp-0f1fc732"}