{"uid":"cap_aULzdb1gDP5LtSaBQ1W7X","slug":"gltf-texture-packer-mcp-c5941fdb","name":"GLTF Texture Packer MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/gltf-texture-packer-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.2","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.2/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_CdI6-UzeO5BxpLul017nc","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.2","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Packs and optimizes textures within GLTF 3D model files, consolidating texture atlases for efficient rendering.","exampleAgentPrompt":"Can you pack and optimize the textures in my GLTF model data into a consolidated texture atlas so it renders more efficiently?","exampleUseCases":[{"title":"Optimize game asset textures","prompt":"I have a GLTF character model with a bunch of separate textures — can you pack them all into a single texture atlas to reduce draw calls and improve performance?"},{"title":"Prepare 3D model for web delivery","prompt":"Take this glTF scene data and pack its textures together so the file loads faster in a WebGL viewer — I want to minimize the number of texture fetches."},{"title":"Consolidate material textures in product model","prompt":"I've got a GLTF product visualization model with lots of individual material textures; please pack them into an optimized atlas so it renders cleanly on mobile devices."}],"resultDescription":"Returns an optimized GLTF asset with textures packed into a consolidated atlas, reducing the number of individual texture files and improving rendering efficiency. The response contains the processed GLTF data as a string.","failureModes":["Invalid or malformed GLTF data input returns an error","Oversized texture data may exceed processing limits","Missing or corrupt texture references within the GLTF may cause partial failures","Non-GLTF format data passed in the data field will be rejected"],"whenToPreferThis":"Choose this endpoint when you need to consolidate multiple textures in a GLTF 3D model into a packed texture atlas, especially for web rendering, game engines, or mobile 3D applications where reducing draw calls and HTTP texture requests is important. Prefer this over manual texture atlasing tools when working programmatically within an agentic pipeline.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-18T00:58:00.280Z","isFirstParty":false,"canonicalSlug":"gltf-texture-packer-mcp-c5941fdb"}