{"uid":"cap___O3WcbSJ1udhmVuuTZZ9","slug":"animation-budgets-string-normalisation-numeric-interval-filter-ca88f1d4","name":"Animation Budgets — String Normalisation + Numeric Interval Filter","description":"Animation budgets — String normalisation + Numeric interval filter: String normalisation + Numeric interval filter for supplied animation budgets records (bone_count, frame_ms). Up to 200 rows; 2 independent reports using shared local analytical engines. No live lookup, prediction, professional assessment or external action. 0.01 USDC includes 2 supplied-data reports for up to 200 rows.","url":"https://market.datapackvibe.com/x402/assistant-ib26-game-07-026?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"rows":{"type":"array","items":{"type":"object","required":["row_id","game_area","date","bone_count","frame_ms"],"properties":{"date":{"type":"string","default":"","pattern":"^\\d{4}-\\d{2}-\\d{2}$","maxLength":10},"row_id":{"type":"string","default":"","maxLength":80,"minLength":1},"frame_ms":{"type":["number","null"],"maximum":1000000000000,"minimum":-1000000000000},"game_area":{"type":"string","default":"","maxLength":80},"bone_count":{"type":["number","null"],"maximum":1000000000000,"minimum":-1000000000000}},"additionalProperties":false},"default":[{"date":"2026-10-01","row_id":"row-1","frame_ms":1,"game_area":"group-a","bone_count":10},{"date":"2026-10-02","row_id":"row-2","frame_ms":2,"game_area":"group-b","bone_count":20},{"date":"2026-10-03","row_id":"row-3","frame_ms":3,"game_area":"group-a","bone_count":15},{"date":"2026-10-04","row_id":"row-4","frame_ms":4,"game_area":"group-b","bone_count":30}],"maxItems":200,"minItems":1},"field":{"enum":["bone_count","frame_ms"],"type":"string","default":"bone_count"},"maximum":{"type":"number","default":100,"maximum":1000000000000,"minimum":-1000000000000},"minimum":{"type":"number","default":0,"maximum":1000000000000,"minimum":-1000000000000}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.01","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.01/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_XM709f3bx_dlsbAi3i21x","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.01","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Normalises string fields and filters animation budget records (bone_count, frame_ms) by a numeric interval, producing 2 analytical reports for up to 200 rows.","exampleAgentPrompt":"Take my animation budget records — rows with row_id, game_area, date, bone_count, and frame_ms — and filter them where bone_count falls between 0 and 100, normalising the string fields, and give me the 2 analytical reports.","exampleUseCases":[{"title":"Filter bone counts for a game area","prompt":"I have 50 animation budget rows for our game with bone_count and frame_ms values across group-a and group-b areas — can you normalise the strings and filter to only rows where bone_count is between 10 and 80, then give me the 2 reports?"},{"title":"Identify over-budget frame timing rows","prompt":"Here are 120 animation records with frame_ms values from our rendering pipeline — filter them to rows where frame_ms is between 5 and 33 milliseconds and normalise the game_area strings, then produce both analytical reports."},{"title":"Audit animation data before optimisation pass","prompt":"Before we start our optimisation sprint, can you take these 90 animation budget rows and run string normalisation plus an interval filter on bone_count between 0 and 60, generating the 2 included reports so we know which assets are in range?"}],"resultDescription":"Returns 2 analytical reports covering string-normalised animation budget records filtered to rows where the selected numeric field (bone_count or frame_ms) falls within the specified minimum–maximum interval. Reports are produced locally without external lookups or predictions, covering up to 200 input rows.","failureModes":["Fewer than 1 row provided — minItems violation","More than 200 rows submitted — maxItems exceeded","Row missing required fields (row_id, game_area, date, bone_count, frame_ms)","date field does not match YYYY-MM-DD pattern","numeric field value outside allowed range (-1e12 to 1e12)","field enum value not one of 'bone_count' or 'frame_ms'","minimum greater than maximum causing empty result set","Payment not included or insufficient USDC — x402 payment required"],"whenToPreferThis":"Choose this endpoint when you have animation budget tabular data (up to 200 rows) with bone_count and/or frame_ms numeric fields and need both string normalisation of categorical columns and numeric range filtering in a single call producing 2 reports, at a low flat cost of $0.01 USDC. Prefer this over general-purpose analytics when working specifically with skeletal animation performance budgets in a game development context.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-22T12:45:33.798Z","isFirstParty":false,"canonicalSlug":"animation-budgets-string-normalisation-numeric-interval-filter-ca88f1d4"}