{"uid":"cap__UFXAnSEEX8PfFLjCqh0K","slug":"gamemaxxing-baes-so-2406eaf4","name":"GAMEMAXXING Briefing API","description":"Turn a video game topic into a grounded research briefing about games, game design, game culture, or the game industry, with full concept content, examples, follow-up terms, and citations.","url":"https://gamemaxxing.baes.so/api/agent/v1/briefing","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"query":{"type":"string","maxLength":500,"minLength":2,"description":"Natural-language game or video game topic to turn into a grounded research briefing."},"offset":{"type":"integer","maximum":5000,"minimum":0,"description":"Zero-based concept offset for pagination. 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The real thrill is systemic depth. Every run feels like a tactical war between your brain and a ruleset that does not care about your feelings.","tags":["procedural-generation","permadeath","turn-based","dungeon-crawler"],"example":"NetHack, Ancient Domains of Mystery, Caves of Qud, and Tales of Maj'Eyal all live in this lane. They are not run-based power fantasies with metaprogression. They are mean, deep, and proudly indifferent.","oneLiner":"The brutal dungeon-crawler tradition where every run starts from zero and death means it.","relatedTerms":["Roguelite","Dungeon Crawler","Deckbuilder Roguelike"],"whyItMatters":"Roguelikes are one of the clearest examples of a genre built from design values instead of graphics or budget. Their DNA is everywhere now, from procedural generation to permadeath tension to systems-first worldbuilding."},"category":"game-genres","categoryLabel":"Genres"},{"id":"roguelike-celebration","term":"Roguelike Celebration","score":3.4,"source":{"url":"https://gamemaxxing.baes.so/concept/roguelike-celebration"},"content":{"body":"Roguelike Celebration is a community event centered on talks about procedural generation, design, history, accessibility, and strange systems. It reflects the genre's unusually technical and reflective culture.","tags":["conference","community","design","roguelike"],"example":"Talks often cover topics like dungeon generation, emergent simulation, old-school design history, and the tension between traditional roguelikes and modern roguelites.","oneLiner":"The design-focused gathering that treats roguelikes as a serious craft tradition.","relatedTerms":["Roguelike","Procedural Generation","Game Design"],"whyItMatters":"It matters because few genres have such a strong public habit of dissecting their own design assumptions."},"category":"gaming-history","categoryLabel":"History"},{"id":"roguelike-platformer","term":"Roguelike Platformer","score":2.7999,"source":{"url":"https://gamemaxxing.baes.so/concept/roguelike-platformer"},"content":{"body":"Roguelike platformers merge procedural spaces and repeated runs with jump timing, traps, physics, and movement mastery. They often make knowledge of systems as important as reflexes.","tags":["platformer","roguelike","movement","procedural"],"example":"Spelunky is the reference point, while Rogue Legacy, Dead Cells, and ScourgeBringer each bend platforming toward different roguelite structures.","oneLiner":"Platforming where every jump is small, physical, and potentially run-ending.","relatedTerms":["Platformer","Roguelite","Game Feel"],"whyItMatters":"The genre matters because it makes procedural generation tactile: players do not just solve rooms, they physically perform them."},"category":"game-genres","categoryLabel":"Genres"},{"id":"backpack-hero","term":"Backpack Hero","score":2.4,"source":{"url":"https://gamemaxxing.baes.so/concept/backpack-hero"},"content":{"body":"Backpack Hero belongs in the roguelike conversation because its grid placement, adjacency bonuses, item synergies, character rules, and dungeon fights make packing feel like combat preparation. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.","tags":["inventory","deckbuilder","grid","items","roguelike"],"example":"its grid placement, adjacency bonuses, item synergies, character rules, and dungeon fights make packing feel like combat preparation","oneLiner":"An inventory roguelike where the backpack layout is the build.","relatedTerms":["Inventory Tetris","Buildcrafting","Roguelike"],"whyItMatters":"Backpack Hero matters because it turns inventory management from housekeeping into the main tactical verb."},"category":"roguelike-games","categoryLabel":"Roguelike Games"},{"id":"baroque-game","term":"Baroque","score":2.4,"source":{"url":"https://gamemaxxing.baes.so/concept/baroque-game"},"content":{"body":"Baroque belongs in the roguelike conversation because its descending tower, strange NPCs, death loops, item uncertainty, and oppressive tone make repetition part of the fiction. The run structure is what matters: it asks players to build a plan under uncertainty, then live with the consequences when the run turns ugly.","tags":["japanese","dungeon-crawler","surreal","console","roguelike"],"example":"its descending tower, strange NPCs, death loops, item uncertainty, and oppressive tone make repetition part of the fiction","oneLiner":"A surreal console roguelike where punishment, repetition, and theology all feel diseased.","relatedTerms":["Mystery Dungeon","Survival Horror","Roguelike"],"whyItMatters":"Baroque matters because it shows roguelike structure can carry mood and symbolism, not just tactical efficiency."},"category":"roguelike-games","categoryLabel":"Roguelike Games"}],"coverage":"high","examples":[{"term":"Roguelike","text":"NetHack, Ancient Domains of Mystery, Caves of Qud, and Tales of Maj'Eyal all live in this lane. They are not run-based power fantasies with metaprogression. They are mean, deep, and proudly indifferent.","conceptId":"roguelike"},{"term":"Roguelike Celebration","text":"Talks often cover topics like dungeon generation, emergent simulation, old-school design history, and the tension between traditional roguelikes and modern roguelites.","conceptId":"roguelike-celebration"},{"term":"Roguelike Platformer","text":"Spelunky is the reference point, while Rogue Legacy, Dead Cells, and ScourgeBringer each bend platforming toward different roguelite structures.","conceptId":"roguelike-platformer"},{"term":"Backpack Hero","text":"its grid placement, adjacency bonuses, item synergies, character rules, and dungeon fights make packing feel like combat preparation","conceptId":"backpack-hero"},{"term":"Baroque","text":"its descending tower, strange NPCs, death loops, item uncertainty, and oppressive tone make repetition part of the fiction","conceptId":"baroque-game"}],"citations":[{"url":"https://gamemaxxing.baes.so/concept/roguelike","term":"Roguelike","conceptId":"roguelike"},{"url":"https://gamemaxxing.baes.so/concept/roguelike-celebration","term":"Roguelike Celebration","conceptId":"roguelike-celebration"},{"url":"https://gamemaxxing.baes.so/concept/roguelike-platformer","term":"Roguelike Platformer","conceptId":"roguelike-platformer"},{"url":"https://gamemaxxing.baes.so/concept/backpack-hero","term":"Backpack Hero","conceptId":"backpack-hero"},{"url":"https://gamemaxxing.baes.so/concept/baroque-game","term":"Baroque","conceptId":"baroque-game"}],"apiVersion":"v1","followUpTerms":["Roguelite","Dungeon Crawler","Deckbuilder Roguelike","Roguelike","Procedural Generation","Game Design","Platformer","Game Feel","Inventory Tetris","Buildcrafting","Mystery Dungeon","Survival Horror"]}},"exampleRequest":{"query":"roguelike"},"tags":["x402"],"displayCostAmount":"0.003","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"settled","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.003/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.003","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.003","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_KYabOFQYxIqyzbyyXhg2K","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.003","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Generates a grounded research briefing on a video game topic, including concept explanation, examples, follow-up terms, and citations.","exampleAgentPrompt":"Give me a full research briefing on the 'roguelike' genre — cover the core design concepts, key historical examples, cultural impact, and include citations and follow-up terms I should explore.","exampleUseCases":null,"resultDescription":"A structured research briefing containing full concept content explaining the topic, real-world game examples illustrating it, suggested follow-up terms for deeper exploration, and citations with source URLs for verification.","failureModes":["Topic too vague or ambiguous — returns generic or low-confidence briefing","Topic outside gaming domain — may return empty or irrelevant results","Payment failure via x402 — request rejected before processing","Rate limiting or quota exceeded — HTTP 429 response","Network timeout if briefing generation takes too long"],"whenToPreferThis":"Use this endpoint when you need a comprehensive, cited research briefing on a specific video game topic rather than a simple keyword search result. Prefer this over the sibling search endpoint when you want synthesized explanations with examples and citations rather than ranked raw knowledge-base hits. Ideal for educational content generation, game design research, or building context around gaming concepts.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-09-15T00:33:05.862Z","isFirstParty":false}