{"uid":"cap_ZF-4sIRrMTR5ZG-T-WEGc","slug":"geometry-simplifier-mcp-f5e1f4d7","name":"Geometry Simplifier MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/geometry-simplifier-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.2","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.2/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_NcgPRS_iWJM9E7tPjRa1h","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.2","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Simplifies geometric data (shapes, polygons, paths) by reducing vertex count or complexity while preserving overall form","exampleAgentPrompt":"Can you simplify this polygon geometry for me? I have a complex GeoJSON shape with hundreds of vertices and need it reduced to something more manageable for rendering on a map.","exampleUseCases":[{"title":"Map rendering optimization","prompt":"I have a GeoJSON polygon of a country border with thousands of points and it's slowing down my map. Can you simplify it so it still looks right but loads faster?"},{"title":"Game asset geometry reduction","prompt":"I've got a complex 2D shape outline for a game object with way too many vertices. Can you simplify the geometry so it's more efficient for collision detection?"},{"title":"SVG path simplification","prompt":"I have an SVG path string with a huge number of coordinate points that I want to simplify — can you reduce the complexity while keeping the overall shape recognizable?"}],"resultDescription":"Returns a simplified version of the input geometry data with reduced vertex count or complexity, preserving the approximate overall shape and form while removing redundant or closely-spaced points.","failureModes":["Invalid or malformed geometry data in the 'data' field returns an error","Empty or null input data field causes processing failure","Unsupported geometry format may not be recognized","Geometry that is already maximally simplified may return unchanged or minimal output","Payment failure via x402 protocol results in 402 response before processing"],"whenToPreferThis":"Choose this endpoint when you need to reduce polygon or path complexity for performance, storage, or rendering reasons, especially in geospatial, GIS, mapping, or graphics contexts. Prefer this over manual simplification when dealing with complex multi-vertex shapes that need algorithmic reduction (e.g. Douglas-Peucker style simplification).","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-16T06:55:20.666Z","isFirstParty":false,"canonicalSlug":"geometry-simplifier-mcp-f5e1f4d7"}