{"uid":"cap_Y4F0E66DQczM24VA7tGMW","slug":"aggro-range-estimator-2c3c641e","name":"Aggro Range Estimator","description":"Aggro range estimator: Estimate detection radius after visibility and alertness modifiers.","url":"https://market.datapackvibe.com/x402/aggro-range-calculator?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"alertness":{"type":"number","default":1},"base_range":{"type":"number","default":20},"visibility":{"type":"number","default":1}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.01","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.01/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_IPqZQ37bvzd_1_d9MQgrP","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.01","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Calculates an NPC's detection radius after applying visibility and alertness modifiers to a base aggro range.","exampleAgentPrompt":"What's the adjusted aggro range for an enemy with a base range of 25, visibility modifier of 0.6 due to fog, and an alertness level of 1.5 because they heard a noise?","exampleUseCases":[{"title":"Stealth section tuning for designers","prompt":"I'm designing a stealth level and need to know the effective detection radius for a guard with a base range of 30, visibility at 0.5 because it's nighttime, and alertness at 1.0 — can you calculate that for me?"},{"title":"Dynamic alert-state detection scaling","prompt":"My game has three alert states — can you compute the aggro range for an enemy with base range 20 and full visibility of 1.0, but at high alertness of 2.0 after they spotted a body?"},{"title":"Fog-of-war NPC behavior calibration","prompt":"I want to balance my fog-of-war zone — what detection radius should I expect from an enemy with base range 15, visibility modifier 0.4 for heavy fog, and standard alertness of 1.0?"}],"resultDescription":"Returns the estimated detection radius as a numerical value, representing the effective aggro range after the base range has been scaled by the visibility and alertness modifiers.","failureModes":["Missing or non-numeric inputs may return a validation error","Extreme modifier values (e.g. 0 or very large numbers) may produce edge-case results that need sanity-checking","Network or payment authorization failure may prevent the call from completing"],"whenToPreferThis":"Use this endpoint when you need a quick, parametric computation of NPC detection range in a game design or simulation context, particularly when visibility conditions (lighting, fog, cover) and alertness states need to be factored into the base aggro radius without implementing the formula yourself.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-03T00:48:09.713Z","isFirstParty":false,"canonicalSlug":"aggro-range-estimator-2c3c641e"}