{"uid":"cap_XBZbc0K88mxUq4c5bxQ4F","slug":"metallic-roughness-packer-mcp-f824d06c","name":"Metallic-Roughness Packer MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/metallic-roughness-packer-mcp/api/process","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"payload":{"type":"string"}}},"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.15","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.15/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_fEHlMXXAgfc1ARfo_h7-G","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.15","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Packs metallic and roughness texture maps into a combined PBR texture asset for 3D rendering pipelines","exampleAgentPrompt":"Pack my metallic and roughness texture maps into a single combined PBR texture — here's the base64-encoded image data for both channels.","exampleUseCases":[{"title":"GLTF asset texture packing","prompt":"I need to pack my separate metallic and roughness texture maps into one combined map for a GLTF model I'm exporting — can you process this image data and give me the packed result?"},{"title":"Game engine PBR texture prep","prompt":"Can you take my roughness and metallic channel data and pack them together into a single metallic-roughness texture so I can import it into Unreal Engine?"},{"title":"Three.js WebGL material setup","prompt":"I have separate metallic and roughness maps for my Three.js scene — merge them into a packed PBR texture map so I can use MeshStandardMaterial efficiently."}],"resultDescription":"A processed, channel-packed texture combining metallic and roughness data into a single PBR-compatible image asset, suitable for use in GLTF, game engines, or WebGL renderers.","failureModes":["Invalid or malformed base64 image data returns an error","Input data string missing or empty causes processing failure","Unsupported texture format or resolution may result in rejection","Mismatched channel dimensions between metallic and roughness inputs"],"whenToPreferThis":"Choose this endpoint when you need to pack separate metallic and roughness PBR texture channels into a single combined texture map for use in GLTF pipelines, game engines (Unreal, Unity), or WebGL renderers like Three.js. Prefer this over manual image editing when automating texture pipeline steps in an agentic workflow.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-09-14T04:46:16.379Z","isFirstParty":false}