{"uid":"cap_U-3mqtQsMBtpP3KnzG1OP","slug":"blender-solidify-shell-308f58ba","name":"Blender: Solidify Shell","description":"Blender: Solidify Shell: Add a shell of the requested thickness; does not certify watertightness. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.","url":"https://market.datapackvibe.com/x402/studio3d-process-solidify-shell?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"mesh":{"type":"object","required":["vertices","faces"],"properties":{"faces":{"type":"array","items":{"type":"array","items":{"type":"integer","minimum":0},"maxItems":16,"minItems":3},"maxItems":20000},"vertices":{"type":"array","items":{"type":"array","items":{"type":"number"},"maxItems":3,"minItems":3},"maxItems":10000}},"description":"Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices.","additionalProperties":false},"seed":{"type":"integer","default":42,"maximum":2147483647,"minimum":0},"angle":{"type":"number","default":45,"maximum":180,"minimum":-180},"color":{"type":"string","default":"#6688bb","pattern":"^#[0-9a-fA-F]{6}$"},"count":{"type":"integer","default":3,"maximum":8,"minimum":2},"amount":{"type":"number","default":0.05,"maximum":0.5,"minimum":0.001},"factor":{"type":"number","default":1,"maximum":5,"minimum":0.1},"sample":{"enum":["demo"],"type":"string","default":"demo","description":"If no model is supplied, process the included demonstration mesh; response identifies this explicitly."},"metallic":{"type":"number","default":0,"maximum":1,"minimum":0},"roughness":{"type":"number","default":0.5,"maximum":1,"minimum":0},"resolution":{"type":"integer","default":256,"maximum":512,"minimum":128},"model_base64":{"type":"string","maxLength":699052,"description":"Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths."},"model_format":{"enum":["glb","obj"],"type":"string","default":"glb"},"target_faces":{"type":"integer","default":500,"maximum":20000,"minimum":20}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.02","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.02/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_-K0MUmfw3QVkWNl6moyQW","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.02","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Adds a solid shell of specified thickness to a 3D mesh using Blender's Solidify modifier, returning rendered output and model data.","exampleAgentPrompt":"Take this mesh JSON and add a solid shell of 0.08 thickness to it — use 256 resolution, color #6688bb, roughness 0.4, and target around 800 faces.","exampleUseCases":[{"title":"Thicken thin surface for 3D printing","prompt":"I have a thin surface mesh I exported as OBJ and I need to add a shell thickness of 0.1 so it's printable — can you solidify it with 512 resolution and target 2000 faces?"},{"title":"Preview solidified demo mesh","prompt":"Run the built-in demo mesh through the solidify shell processor with an amount of 0.05, metallic 0.8, roughness 0.2, and color #aabbcc so I can see what the output looks like."},{"title":"Shell a GLB model for game asset","prompt":"Here's a base64 GLB of my game asset — apply a solidify shell of 0.03 thickness with angle 30, seed 7, and target 500 faces so I can use it as a collision shell."}],"resultDescription":"Returns a processed 3D model with a solidified shell of the requested thickness applied, along with a rendered image at the specified resolution. The response identifies whether the demo mesh or a user-supplied mesh was used. Does not guarantee watertightness.","failureModes":["Worker busy at time of request — returns an error before payment is settled","Mesh exceeds 10,000 vertices or 20,000 faces — rejected with validation error","base64 model_base64 exceeds 512 KiB decoded — rejected","Both mesh and model_base64 supplied simultaneously — mutually exclusive error","Processing exceeds 60-second time limit — timeout error","Invalid color hex format — schema validation failure","amount out of range (must be 0.001–0.5) — validation error"],"whenToPreferThis":"Choose this endpoint when you need to programmatically apply a solid shell/thickness offset to a 3D mesh using Blender's Solidify modifier, especially when the input is a thin surface mesh that needs wall thickness for rendering or fabrication. Prefer this over generic mesh processing APIs when you need Blender-native solidification with PBR material parameters and rendered output in a single paid call.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-25T18:53:52.870Z","isFirstParty":false,"canonicalSlug":"blender-solidify-shell-308f58ba"}