{"uid":"cap_TZJFoivXkZC61WLmb042x","slug":"occlusion-audio-filter-mcp-13dffc9f","name":"Occlusion Audio Filter MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/occlusion-audio-filter-mcp/api/process","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"payload":{"type":"string"}}},"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.18","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.18/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.18","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.18","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_EtHor9EpkjJQGa_F89jKe","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.18","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Applies occlusion-based audio filtering to audio data, simulating how sound is blocked or muffled by obstacles","exampleAgentPrompt":"Can you apply an occlusion audio filter to this audio clip so it sounds like the sound source is behind a wall or barrier?","exampleUseCases":[{"title":"Game audio occlusion simulation","prompt":"I have a raw audio clip of footsteps and I want it to sound like the player is hearing them from behind a concrete wall — can you run it through the occlusion audio filter?"},{"title":"Spatial audio post-processing","prompt":"Apply an occlusion filter to this audio sample so it sounds muffled and distant, like it's coming from the other side of a closed door."},{"title":"VR environment sound design","prompt":"I need this background music audio to sound occluded, as if the listener is outside a building where the music is playing inside — can you process it through the occlusion filter?"}],"resultDescription":"Returns processed audio data with occlusion filtering applied, simulating the acoustic effect of sound being blocked or attenuated by physical obstacles, resulting in a muffled or dampened audio signal.","failureModes":["Invalid or malformed audio data string returns an error","Empty data field causes processing failure","Unsupported audio encoding format may produce garbled output","Oversized audio payload may be rejected or time out","Missing required data field returns a 400-level error"],"whenToPreferThis":"Choose this endpoint when you need to simulate acoustic occlusion effects on audio — particularly for game engines, spatial audio pipelines, or VR/AR environments where sound must realistically respond to physical barriers. Best suited for single audio clip processing where occlusion is the primary desired effect.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-09-14T07:16:09.109Z","isFirstParty":false}