{"uid":"cap_SZBp1NsHXTHhbJ6qUdALe","slug":"blender-mirror-x-mesh-reflection-across-x-axis-e19c89ec","name":"Blender Mirror X – Mesh Reflection Across X Axis","description":"Blender: Mirror X: Reflect geometry across the X axis and recalculate normals. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.","url":"https://market.datapackvibe.com/x402/studio3d-process-mirror-x?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"mesh":{"type":"object","required":["vertices","faces"],"properties":{"faces":{"type":"array","items":{"type":"array","items":{"type":"integer","minimum":0},"maxItems":16,"minItems":3},"maxItems":20000},"vertices":{"type":"array","items":{"type":"array","items":{"type":"number"},"maxItems":3,"minItems":3},"maxItems":10000}},"description":"Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices.","additionalProperties":false},"seed":{"type":"integer","default":42,"maximum":2147483647,"minimum":0},"angle":{"type":"number","default":45,"maximum":180,"minimum":-180},"color":{"type":"string","default":"#6688bb","pattern":"^#[0-9a-fA-F]{6}$"},"count":{"type":"integer","default":3,"maximum":8,"minimum":2},"amount":{"type":"number","default":0.05,"maximum":0.5,"minimum":0.001},"factor":{"type":"number","default":1,"maximum":5,"minimum":0.1},"sample":{"enum":["demo"],"type":"string","default":"demo","description":"If no model is supplied, process the included demonstration mesh; response identifies this explicitly."},"metallic":{"type":"number","default":0,"maximum":1,"minimum":0},"roughness":{"type":"number","default":0.5,"maximum":1,"minimum":0},"resolution":{"type":"integer","default":256,"maximum":512,"minimum":128},"model_base64":{"type":"string","maxLength":699052,"description":"Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths."},"model_format":{"enum":["glb","obj"],"type":"string","default":"glb"},"target_faces":{"type":"integer","default":500,"maximum":20000,"minimum":20}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.02","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.02/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_1JKOfflGUb5UDsCyh6V-p","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.02","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Reflects 3D mesh geometry across the X axis and recalculates normals, accepting mesh JSON, GLB, or OBJ input and running locally in Blender.","exampleAgentPrompt":"Mirror my 3D mesh across the X axis using Blender — here's the geometry as a base64 GLB file — and recalculate the normals on the reflected result.","exampleUseCases":[{"title":"Symmetric character mesh creation","prompt":"I have a half-body character mesh as a GLB file. Can you mirror it across the X axis in Blender and give me back the fully symmetric result with correct normals?"},{"title":"OBJ prop reflection for game assets","prompt":"Take this OBJ geometry I'm pasting and reflect it across the X axis so I get a mirrored version — I need the normals recalculated too so it renders correctly in my game engine."},{"title":"Demo mesh mirror for pipeline testing","prompt":"Run the built-in Blender demo mesh through the X-axis mirror process so I can see what the output looks like before I send my own model through."}],"resultDescription":"A processed 3D mesh with geometry reflected across the X axis and normals recalculated, returned as structured output from Blender. If no mesh is provided, the response uses a labeled demonstration mesh and explicitly identifies it as such.","failureModes":["Mesh exceeds 10,000 vertices or 20,000 faces — request rejected","Base64 model payload exceeds 512 KiB decoded limit","Both mesh JSON and model_base64 supplied simultaneously (mutually exclusive)","Busy worker returns an error before payment settlement (no charge incurred)","Invalid hex color format for color parameter","Face index out of bounds referencing non-existent vertex","Processing exceeds ~60 second time limit on complex geometry"],"whenToPreferThis":"Choose this endpoint when you need a server-side Blender execution of the X-axis mirror operation on mesh data — particularly when you want normals recalculated as part of the reflection, or when you lack a local Blender installation. Ideal for pipeline automation where 3D assets need symmetric geometry without manual DCC tooling. At $0.02 per call it's cost-effective for small-to-medium meshes under 10k vertices.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-25T18:53:33.748Z","isFirstParty":false,"canonicalSlug":"blender-mirror-x-mesh-reflection-across-x-axis-e19c89ec"}