{"uid":"cap_SATrgv58cUt9Qykpd-7cl","slug":"jump-range-estimator-4059e3d6","name":"Jump Range Estimator","description":"Jump range estimator: Estimate idealized horizontal jump range from speed and airtime.","url":"https://market.datapackvibe.com/x402/jump-range-estimator?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"airtime":{"type":"number","default":0.8},"horizontal_speed":{"type":"number","default":6}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.01","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.01/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_o9pfOnpR1VXrGru4nlkYK","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.01","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Estimates the idealized horizontal jump range a character achieves given a horizontal speed and airtime.","exampleAgentPrompt":"Estimate the idealized horizontal jump range for a character moving at 7.5 m/s with an airtime of 0.65 seconds.","exampleUseCases":[{"title":"Gap width validation for platformer level","prompt":"My platformer character runs at 6 m/s and stays airborne for 0.8 seconds on a standard jump — how far horizontally can they reach so I can size the gaps in my level correctly?"},{"title":"Balancing jump stats for a new character class","prompt":"I'm designing a heavy warrior class with a horizontal speed of 4 m/s and only 0.5 seconds of airtime — estimate their jump range so I know if they can clear a standard 2-meter gap."},{"title":"Comparing jump ranges across movement speeds","prompt":"What's the horizontal jump distance for a character with 9 m/s speed and 1.0 second of airtime? I'm trying to tune the scout class so their jumps feel satisfyingly far."}],"resultDescription":"Returns the estimated idealized horizontal jump range as a numeric distance value, derived from multiplying horizontal speed by airtime, reflecting how far a character travels horizontally during a jump under idealized (no drag, flat trajectory) conditions.","failureModes":["Missing or non-numeric inputs may return a 400 error or validation failure","Negative values for speed or airtime may produce nonsensical or zero output","Extreme values (very high speed or very long airtime) may produce physically unrealistic results with no clamping","Payment failure or insufficient USDC balance returns a 402 error"],"whenToPreferThis":"Choose this endpoint when you need a quick, physics-grounded estimate of horizontal jump reach for game design or level layout purposes, especially when you already know a character's horizontal speed and jump airtime. It is ideal for rapid iteration during level design, character stat balancing, or validating gap widths in platformer games without needing a full physics engine integration.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-03T00:47:35.052Z","isFirstParty":false,"canonicalSlug":"jump-range-estimator-4059e3d6"}