{"uid":"cap_RVO2WI4HdwlEiRNkFaJga","slug":"blender-mesh-stats-0b36b787","name":"Blender: Mesh Stats","description":"Blender: Mesh Stats: Return vertex, edge, polygon and triangle counts with the processed model. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.","url":"https://market.datapackvibe.com/x402/studio3d-process-mesh-stats?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"mesh":{"type":"object","required":["vertices","faces"],"properties":{"faces":{"type":"array","items":{"type":"array","items":{"type":"integer","minimum":0},"maxItems":16,"minItems":3},"maxItems":20000},"vertices":{"type":"array","items":{"type":"array","items":{"type":"number"},"maxItems":3,"minItems":3},"maxItems":10000}},"description":"Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices.","additionalProperties":false},"seed":{"type":"integer","default":42,"maximum":2147483647,"minimum":0},"angle":{"type":"number","default":45,"maximum":180,"minimum":-180},"color":{"type":"string","default":"#6688bb","pattern":"^#[0-9a-fA-F]{6}$"},"count":{"type":"integer","default":3,"maximum":8,"minimum":2},"amount":{"type":"number","default":0.05,"maximum":0.5,"minimum":0.001},"factor":{"type":"number","default":1,"maximum":5,"minimum":0.1},"sample":{"enum":["demo"],"type":"string","default":"demo","description":"If no model is supplied, process the included demonstration mesh; response identifies this explicitly."},"metallic":{"type":"number","default":0,"maximum":1,"minimum":0},"roughness":{"type":"number","default":0.5,"maximum":1,"minimum":0},"resolution":{"type":"integer","default":256,"maximum":512,"minimum":128},"model_base64":{"type":"string","maxLength":699052,"description":"Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths."},"model_format":{"enum":["glb","obj"],"type":"string","default":"glb"},"target_faces":{"type":"integer","default":500,"maximum":20000,"minimum":20}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.02","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.02/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_H2f47Ybzom0rgsKbi1DRX","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.02","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Returns vertex, edge, polygon, and triangle counts for a supplied mesh (JSON, GLB, or OBJ) processed locally in Blender, or uses a built-in demo mesh if no input is provided.","exampleAgentPrompt":"Can you analyze this GLB file for me and tell me its vertex count, edge count, polygon count, and triangle count? Here's the base64-encoded GLB data — use OBJ format fallback isn't needed, it's a GLB.","exampleUseCases":[{"title":"Game asset polygon budget check","prompt":"I have a base64-encoded GLB of a character model I'm building for a game — can you run it through Blender mesh stats and tell me the vertex, polygon, and triangle counts so I know if it's within budget?"},{"title":"Quick demo mesh topology report","prompt":"I don't have a model handy right now — can you run the built-in demo mesh through Blender mesh stats and show me the vertex, edge, polygon, and triangle counts?"},{"title":"OBJ geometry validation before pipeline","prompt":"Before I send this OBJ file into our rendering pipeline, can you check its mesh statistics — especially the triangle count — using the Blender mesh stats tool? Here's the base64-encoded OBJ."}],"resultDescription":"Returns a structured report containing vertex count, edge count, polygon count, and triangle count for the processed mesh, along with identification of whether the demo mesh or a user-supplied mesh was used.","failureModes":["Busy worker returns an error before payment settles if the service is under load","Mesh exceeds 10,000 vertices or 20,000 faces — request rejected","Base64 payload exceeds 512 KiB decoded limit","Invalid mesh JSON missing required 'vertices' or 'faces' fields","Unsupported model format or malformed GLB/OBJ data","Processing exceeds 60-second timeout"],"whenToPreferThis":"Choose this endpoint when you need fast, Blender-native mesh statistics (vertex, edge, polygon, triangle counts) for small-to-medium meshes supplied as JSON, GLB, or OBJ, especially when you want authoritative Blender-computed topology data rather than a client-side estimate. Best for pre-pipeline validation, asset budget checks, or quick topology inspection at low cost ($0.02 USDC).","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-21T12:51:35.443Z","isFirstParty":false,"canonicalSlug":"blender-mesh-stats-0b36b787"}