{"uid":"cap_RG015jQIq1jeb-D2wCdIQ","slug":"rengi-forge-glb-lod-chain-generator-5770c46c","name":"Rengi Forge GLB LOD Chain Generator","description":"GLB optimizer: Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGroup transition heights. Full schema: https://rengi.dev/v1/glb-optimizer/schema","url":"https://rengi.dev/v1/glb-optimizer/lod?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"glb":{"type":"string"},"glbUrl":{"type":"string","format":"uri"},"ratios":{"type":"array","items":{"type":"number","maximum":1,"minimum":0.01},"default":[1,0.5,0.25,0.1],"maxItems":6,"minItems":2},"lockBorder":{"type":"boolean","default":true,"description":"Keep open edges and UV seams in place (recommended)."}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.2","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.2/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_KR2PeuGKvDzRPWL94ncRu","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.2","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Generates a multi-level LOD chain from a GLB file with locked UV borders, producing one optimized GLB per level, a side-by-side render, and Unity LODGroup transition heights","exampleAgentPrompt":"Take my GLB model at https://assets.example.com/character.glb and generate a LOD chain at 100%, 50%, 25%, and 10% triangle counts with borders locked so UV seams and silhouettes stay intact — I need one GLB per level plus the Unity LODGroup transition heights.","exampleUseCases":[{"title":"Unity game character LOD setup","prompt":"I have a character GLB at https://cdn.mygame.com/hero.glb — generate a full LOD chain at 100/50/25/10% triangles with locked borders so the UV seams don't shift, and give me the Unity LODGroup transition heights so I can drop it straight into my scene."},{"title":"Web3D asset polygon budget reduction","prompt":"Can you take this GLB from https://assets.studio.io/prop_tree.glb and create LOD levels at 100%, 50%, and 25% triangle counts with border locking on? I need individual GLB files for each level for our WebGL renderer."},{"title":"Custom LOD ratios for mobile game","prompt":"Optimize this GLB model at https://storage.mobiledev.com/vehicle.glb into a 4-level LOD chain using ratios of 100%, 40%, 15%, and 5% to hit our mobile polygon budgets — keep the borders locked and give me a side-by-side render so I can sanity check the quality."}],"resultDescription":"Returns one optimized GLB file per LOD level (matching the requested ratios), a side-by-side render image comparing all levels, and Unity LODGroup transition height values ready to paste into a Unity project. Each GLB has its open edges and UV seams preserved due to border locking.","failureModes":["Invalid or unreachable GLB URL returns an error with the HTTP status of the fetch failure","GLB file is malformed or not a valid glTF binary — returns parse error","Ratios array has fewer than 2 or more than 6 entries — schema validation error","Ratio values outside 0.01–1.0 range — validation rejection","Model has no triangles or is a point cloud — decimation cannot proceed","File too large for processing within timeout — timeout or size limit error"],"whenToPreferThis":"Choose this endpoint when you need game-ready LOD levels from a GLB with UV seam and silhouette integrity preserved — particularly for Unity workflows where LODGroup transition heights are needed out of the box. Prefer this over generic mesh-decimation tools when UV correctness and border locking are critical, or when you need all LOD levels generated in a single API call rather than running separate decimation passes manually.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-22T12:38:07.895Z","isFirstParty":false,"canonicalSlug":"rengi-forge-glb-lod-chain-generator-5770c46c"}