{"uid":"cap_OoD9IM74rkDncSmHTeCIu","slug":"blender-material-moss-149afcd2","name":"Blender Material: Moss","description":"Blender Material: Moss: Create an editable moss material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.","url":"https://market.datapackvibe.com/x402/studio3d-material-moss?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"mesh":{"type":"object","required":["vertices","faces"],"properties":{"faces":{"type":"array","items":{"type":"array","items":{"type":"integer","minimum":0},"maxItems":16,"minItems":3},"maxItems":20000},"vertices":{"type":"array","items":{"type":"array","items":{"type":"number"},"maxItems":3,"minItems":3},"maxItems":10000}},"description":"Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices.","additionalProperties":false},"seed":{"type":"integer","default":42,"maximum":2147483647,"minimum":0},"color":{"type":"string","default":"#6688bb","pattern":"^#[0-9a-fA-F]{6}$"},"sample":{"enum":["demo"],"type":"string","default":"demo","description":"If no model is supplied, process the included demonstration mesh; response identifies this explicitly."},"metallic":{"type":"number","default":0,"maximum":1,"minimum":0},"roughness":{"type":"number","default":0.5,"maximum":1,"minimum":0},"resolution":{"type":"integer","default":256,"maximum":512,"minimum":128},"model_base64":{"type":"string","maxLength":699052,"description":"Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths."},"model_format":{"enum":["glb","obj"],"type":"string","default":"glb"},"texture_scale":{"type":"number","default":5,"maximum":30,"minimum":0.1}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.02","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.02/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_GaJaAVrArOzyoo5OWHRwF","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.02","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Generates a procedural moss material applied to a sphere or custom mesh, returning a .blend file, preview PNG, and GLB with PBR values","exampleAgentPrompt":"Apply a procedural moss material to the demo sphere in Blender using seed 42, a dark green color #336622, roughness 0.7, texture scale 8, and resolution 256 — give me back the BLEND file, a preview PNG, and the GLB export.","exampleUseCases":[{"title":"Mossy rock prop for game scene","prompt":"I have an OBJ rock mesh I want to cover in moss for a game asset — apply a procedural moss material with roughness 0.8, texture scale 10, and color #4a6a2f, and send me back the BLEND file and GLB."},{"title":"Quick moss preview for client approval","prompt":"Can you slap a moss material on the demo sphere with seed 99 and a resolution of 512, and generate me a preview PNG so I can show the client what the mossy surface will look like?"},{"title":"Custom mossy terrain tile","prompt":"Take this base64-encoded GLB of my terrain tile and apply a procedural moss material with color #5a7a35, texture scale 15, roughness 0.65, and metallic 0 — export it back as a GLB and include the BLEND with the shader nodes."}],"resultDescription":"Returns a .blend file containing the procedural moss material with editable shader nodes, a preview PNG image of the material applied to the geometry, and a GLB file with approximate PBR values (note: procedural textures are not baked into the GLB). The response also indicates whether the demo mesh or a user-supplied mesh was used.","failureModes":["Busy worker returns an error before payment is settled (no charge on failure)","Mesh exceeds 10,000 vertices or 20,000 faces — request rejected","model_base64 and mesh supplied simultaneously — mutually exclusive inputs","base64-encoded model exceeds 512 KiB decoded limit","Invalid hex color code format","Resolution outside 128–512 range","texture_scale outside 0.1–30 range","Blender processing timeout if model is unexpectedly complex"],"whenToPreferThis":"Choose this endpoint when you need a ready-to-edit Blender procedural moss shader (not a static texture) for a sphere or custom mesh, and want both a visual preview PNG and a GLB for downstream use — especially useful for game artists, environment designers, or automated 3D content pipelines that need organic surface materials without manual Blender setup.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-14T12:55:58.781Z","isFirstParty":false,"canonicalSlug":"blender-material-moss-149afcd2"}