{"uid":"cap_JvOLXRSSOwwGVsQzPmKH7","slug":"raycast-hit-tester-mcp-7e591914","name":"Raycast Hit Tester MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/raycast-hit-tester-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.22","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.22/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.22","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.22","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_uYdO_EHZ6BCLzjhAlc7nj","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.22","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Tests whether a raycast hits a target in 3D space, returning hit/miss results for geometric ray-object intersection queries.","exampleAgentPrompt":"Check if a ray starting at position (0, 0, 0) pointing in direction (1, 0, 0) hits the geometry I'm passing in — I need to know if there's a hit and where exactly it intersects.","exampleUseCases":[{"title":"Game projectile hit detection","prompt":"I need to check if a bullet fired from coordinates (10, 5, 3) in direction (0, -1, 0) hits any of the collision meshes in this scene data — can you run a raycast hit test and tell me if it connects and at what point?"},{"title":"3D object picking in editor","prompt":"The user clicked on screen position (320, 240) in my 3D viewport — cast a ray through that point into the scene and tell me if it hits any object and what the intersection coordinates are."},{"title":"Line-of-sight visibility check","prompt":"Can you test whether there is a clear line of sight between my player at (0, 1, 0) and the enemy at (50, 1, 50) by running a raycast and checking if anything is blocking the path?"}],"resultDescription":"Returns whether the ray intersected with the target geometry (hit boolean), along with intersection point coordinates, distance along the ray to the hit, and surface normal at the hit point where applicable.","failureModes":["Malformed or missing geometry data in the input string returns an error","Invalid ray direction (zero vector) may cause computation failure","Unparseable data field results in a 400-level error","Ambiguous or incomplete scene description may yield incorrect hit results"],"whenToPreferThis":"Use this endpoint when you need a hosted, pay-per-call raycast intersection service without running your own 3D engine or physics library. Ideal for lightweight agents that need occasional ray-object hit testing without embedding a full game engine or graphics framework.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-12T12:51:41.536Z","isFirstParty":false,"canonicalSlug":"raycast-hit-tester-mcp-7e591914"}