{"uid":"cap_J5ZiwbfXQ28g1wK6P26I7","slug":"party-size-scaling-helper-31d89ddf","name":"Party-Size Scaling Helper","description":"Party-size scaling helper: Scale encounter health and reward by party size.","url":"https://market.datapackvibe.com/x402/party-scaling-calculator?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"players":{"type":"number","default":4},"base_health":{"type":"number","default":100},"base_reward":{"type":"number","default":50},"per_extra_player":{"type":"number","default":0.45}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.01","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.01/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_bmz8P7hKptJhMW7EnktVg","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.01","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Scales tabletop RPG encounter health and reward values based on party size using a configurable per-player multiplier.","exampleAgentPrompt":"We have 6 players tonight instead of the usual 4 — can you scale the encounter so the boss has a base health of 150 and the base reward is 80 gold, using a 0.45 per-extra-player multiplier?","exampleUseCases":[{"title":"Scaling boss fight for larger group","prompt":"Tonight we have 7 players. The boss normally has 200 HP and drops 100 gold. Can you scale both the health and reward using 0.45 per extra player beyond the default 4?"},{"title":"Balancing two-player campaign encounter","prompt":"We're running a 2-player session and the base encounter health is 120 with a 60 gold reward. Scale it down for just 2 players using 0.45 per extra player."},{"title":"Custom scaling factor for house rules","prompt":"I run encounters with a 0.6 per-player scaling rule. I have 5 players, base monster health of 300, and a base reward of 150. What should the scaled values be?"}],"resultDescription":"Returns scaled encounter health and reward values computed from the base values adjusted proportionally by the number of players relative to the default of 4, using the per-extra-player multiplier. The agent receives numeric outputs ready to use directly in a game session.","failureModes":["Missing required fields return a 400 error","Non-numeric values for players, base_health, or base_reward cause validation errors","Very large or negative player counts may produce unexpected or nonsensical results","Payment failure (402) if USDC balance is insufficient for the $0.01 call fee"],"whenToPreferThis":"Choose this endpoint when you need a quick, reliable mathematical scaling of encounter health and rewards for tabletop RPG sessions where party size differs from the standard 4 players. Ideal for game masters automating session prep or building dynamic encounter generators that adjust difficulty and loot on the fly.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-03T00:47:46.919Z","isFirstParty":false,"canonicalSlug":"party-size-scaling-helper-31d89ddf"}