{"uid":"cap_Hr5F6cpYBYyff2xRUARex","slug":"enemy-stat-scaling-calculator-5a13c170","name":"Enemy Stat Scaling Calculator","description":"Enemy stat scaling: Scale enemy health and damage for a target player level.","url":"https://market.datapackvibe.com/x402/enemy-scaling-calculator?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"level":{"type":"number","default":10},"growth":{"type":"number","default":0.12},"base_damage":{"type":"number","default":10},"base_health":{"type":"number","default":100}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.01","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.01/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_Aqrj1H4iTsJjyJjRihqJa","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.01","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Scales enemy health and damage stats for a target player level using configurable base values and growth rate.","exampleAgentPrompt":"Scale enemy stats for a level 20 player — base health is 100, base damage is 10, and use a 12% growth rate per level.","exampleUseCases":[{"title":"Balancing mid-game RPG enemies","prompt":"I'm designing enemies for a level 25 zone in my RPG — can you calculate the scaled health and damage they should have, starting from 100 base health and 10 base damage with a 0.12 growth rate?"},{"title":"Prototyping boss encounter at high level","prompt":"I need to figure out how tough a boss should be at player level 50. Use 500 base health, 30 base damage, and a 0.15 growth rate so the fight still feels challenging."},{"title":"Tuning early-game starter enemies","prompt":"What health and damage should my level 3 starter enemies have? Keep it gentle — base health 80, base damage 8, and a 0.10 growth rate."}],"resultDescription":"Returns scaled enemy health and damage values computed from the provided base stats and growth rate applied to the target player level, giving game designers ready-to-use stat values for balanced enemy encounters.","failureModes":["Invalid or missing level parameter returns an error or defaults to level 10","Non-numeric input for growth, base_damage, or base_health causes a validation error","Extremely high level values may produce unrealistically large stat numbers without server-side capping","Payment failure via x402 protocol results in 402 response and no computation"],"whenToPreferThis":"Use this endpoint when building or prototyping RPG or action game enemy systems where you need level-scaled stat values quickly without implementing your own formula. It's ideal for game jams, AI-driven procedural content pipelines, or agent-driven game balancing workflows where calling a dedicated microservice is simpler than maintaining custom scaling logic.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-03T00:48:03.849Z","isFirstParty":false,"canonicalSlug":"enemy-stat-scaling-calculator-5a13c170"}