{"uid":"cap_GqKdQERHs5WdJv0jb5OsW","slug":"halowerk-asset-procedural-design-spec-generator-d2a3db83","name":"Halowerk Asset Procedural Design Spec Generator","description":"Maps a seed and asset category to declared silhouette, material, palette, symmetry, and detail parameters. The result is a machine-readable design specification only; it does not render geometry, textures, animation, or production-ready art.","url":"https://gaming.halowerk.com/v1/asset-procedural","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"seed":{"type":"string","maxLength":256,"minLength":1},"palette":{"type":"array","items":{"type":"string","pattern":"^#[0-9a-fA-F]{6}$"},"maxItems":8,"minItems":1,"uniqueItems":true},"asset_type":{"enum":["prop","vehicle","creature","building","weapon"],"type":"string"},"complexity":{"type":"integer","maximum":10,"minimum":1}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.003","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.003/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.003","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.003","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_BrpAicMEi9-XAWj_6Kd9E","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.003","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Maps a seed and asset category to a machine-readable design specification declaring silhouette, material, palette, symmetry, and detail parameters — without rendering any geometry or art.","exampleAgentPrompt":"Generate a procedural design spec for a creature asset using seed 'dragon-alpha-001', a palette of #2E4A6B and #C8A85D, at complexity level 7.","exampleUseCases":[{"title":"Procedural weapon skin generation pipeline","prompt":"I need a design spec for a weapon asset — use seed 'sword-iron-042', a palette of #8B8B8B and #FFD700, and set complexity to 5 so the design stays clean and readable."},{"title":"Repeatable creature concept for indie game","prompt":"Generate a creature design specification using seed 'beast-forest-007' with colors #3B6E3A and #F5E6C8 at complexity 8 — I need the silhouette, material, and symmetry parameters I can hand off to my artist."},{"title":"Randomized building prop for level design","prompt":"Create a procedural building design spec from seed 'ruins-castle-99' with a palette of #5C4B3A, #A09080, and #D4C9B0 at complexity 4 — keep it low detail since it's a background prop."}],"resultDescription":"A machine-readable design specification object containing declared silhouette parameters, material descriptors, palette assignments, symmetry settings, and detail-level parameters for the requested asset type — no rendered geometry, textures, or animation data is included.","failureModes":["Invalid seed format or empty seed returns 400 validation error","Palette hex codes not matching #RRGGBB pattern cause schema validation failure","Asset type outside allowed enum values returns 400 bad request","Complexity value outside 1–10 integer range returns validation error","Exceeding 8 palette colors returns schema violation error","Duplicate palette colors rejected due to uniqueItems constraint"],"whenToPreferThis":"Choose this endpoint when you need a deterministic, reproducible, machine-readable design specification for a game asset from a seed — particularly when you want consistent results across runs given the same seed, need to parameterize silhouette/material/palette/symmetry before committing to rendering, or are building a procedural pipeline where the spec layer is separate from the art generation layer. Not suitable if you need actual rendered images, geometry, textures, or animations.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-09-13T06:24:29.817Z","isFirstParty":false}