{"uid":"cap_F5xWfH2zYIUs4-wdYG7tp","slug":"stat-normalization-helper-f3d6d874","name":"Stat Normalization Helper","description":"Stat normalization helper: Normalize a stat into a 0–1 range with configurable lower and upper bounds.","url":"https://market.datapackvibe.com/x402/stat-normalizer?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"max":{"type":"number","default":100},"min":{"type":"number","default":0},"value":{"type":"number","default":75}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.01","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.01/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_Kh58sFypwi2JqF29wWZTS","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.01","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Normalizes a numeric stat value into a 0–1 range given configurable minimum and maximum bounds.","exampleAgentPrompt":"Normalize the value 75 on a scale from 0 to 100 — give me the result as a 0 to 1 number.","exampleUseCases":[{"title":"Balancing character stats","prompt":"I have a character speed stat of 42 where the minimum is 10 and the maximum is 80 — can you normalize that to a 0 to 1 value so I can compare it against other stats?"},{"title":"Health bar display scaling","prompt":"My game entity has 340 HP, the min possible is 0 and the max is 500 — normalize that so I can render the health bar as a fraction between 0 and 1."},{"title":"Difficulty score normalization","prompt":"I have a difficulty score of 6.5 with a min of 1 and a max of 10 — normalize it to a 0 to 1 range for my procedural generation system."}],"resultDescription":"Returns a normalized floating-point value between 0 and 1 representing where the input value falls within the specified [min, max] range, computed as (value - min) / (max - min).","failureModes":["If min equals max, division by zero may occur or produce undefined results","If value is outside the [min, max] range, result may be below 0 or above 1","Missing or non-numeric inputs may cause validation errors","Network or payment authorization failures may prevent response"],"whenToPreferThis":"Choose this endpoint when you need a lightweight, single-call normalization of a numeric stat to a 0–1 scale with configurable bounds, especially in game development pipelines where quick per-value scaling is needed without setting up local math utilities. Ideal for agents automating game balancing, UI rendering, or data comparison workflows.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-02T18:38:37.504Z","isFirstParty":false,"canonicalSlug":"stat-normalization-helper-f3d6d874"}