{"uid":"cap_DnwVg7a34o8IeC1aAmvIR","slug":"texture-channel-mixer-mcp-29b87356","name":"Texture Channel Mixer MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/texture-channel-mixer-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.15","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.15/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_Dr4qRpyQ26hIKSQwSFm3S","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.15","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Mixes and manipulates texture channels in image or material data, enabling channel remapping, blending, or separation for 3D/graphics workflows.","exampleAgentPrompt":"Can you mix my texture channels so that the roughness map goes into the red channel and the metallic map goes into the green channel? Here's the packed texture data as a base64 string.","exampleUseCases":[{"title":"PBR texture channel packing for game engine","prompt":"I need to pack my roughness, metallic, and ambient occlusion grayscale maps into a single RGB texture for Unreal Engine — can you mix those channels together from this texture data?"},{"title":"Swapping channels for cross-tool compatibility","prompt":"My texture has the normal map with X and Y axes in the wrong channels for Unity — can you swap the red and green channels in this texture so it works correctly?"},{"title":"Extracting a single channel as grayscale","prompt":"I only need the alpha channel from this RGBA texture as a standalone grayscale image — can you separate it out from this texture data?"}],"resultDescription":"Returns processed texture data with channels mixed, remapped, or separated according to the input configuration, typically as a string (base64-encoded image or structured data).","failureModes":["Invalid or malformed texture data string returns a parse error","Unsupported texture format may result in a processing failure","Missing required 'data' field returns a validation error","Extremely large texture data may exceed payload limits or timeout"],"whenToPreferThis":"Choose this endpoint when you need automated, programmatic texture channel manipulation within an agentic workflow — especially for PBR material preparation, game engine asset pipelines, or any scenario requiring channel remapping without a full image editing suite.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-16T06:55:07.213Z","isFirstParty":false,"canonicalSlug":"texture-channel-mixer-mcp-29b87356"}