{"uid":"cap_CBda7VBYOST1Np1-v_IYJ","slug":"blender-flip-normals-c433a4a9","name":"Blender: Flip Normals","description":"Blender: Flip Normals: Reverse mesh face winding. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.","url":"https://market.datapackvibe.com/x402/studio3d-process-flip-normals?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"mesh":{"type":"object","required":["vertices","faces"],"properties":{"faces":{"type":"array","items":{"type":"array","items":{"type":"integer","minimum":0},"maxItems":16,"minItems":3},"maxItems":20000},"vertices":{"type":"array","items":{"type":"array","items":{"type":"number"},"maxItems":3,"minItems":3},"maxItems":10000}},"description":"Optional mesh in Blender Z-up coordinates. 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Mutually exclusive with mesh. No URLs or local paths."},"model_format":{"enum":["glb","obj"],"type":"string","default":"glb"},"target_faces":{"type":"integer","default":500,"maximum":20000,"minimum":20}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.02","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.02/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_Ycm0NWUjQPRERLh9bmec7","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.02","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Reverses mesh face winding (flips normals) on a 3D mesh using Blender, accepting mesh JSON, GLB, or OBJ input.","exampleAgentPrompt":"Can you flip the normals on my 3D mesh? I'll send it as a base64-encoded GLB file — it's a small object, about 500 target faces, with roughness 0.5 and no metallic.","exampleUseCases":[{"title":"Fix inside-out imported mesh","prompt":"I imported a GLB model and all the faces are pointing inward — can you flip the normals on it? Here's the base64 GLB, target around 500 faces, roughness 0.5."},{"title":"Flip normals on custom mesh JSON","prompt":"I have a mesh defined as a list of vertices and faces and I need the face winding reversed — can you flip the normals? The mesh has about 200 vertices and 400 triangular faces."},{"title":"Demo mesh normal flip test","prompt":"Can you run a flip-normals operation on your built-in demo mesh so I can see what the output looks like? Just use the demo sample with default settings."}],"resultDescription":"Returns the processed 3D mesh with all face normals reversed (face winding flipped). The response identifies whether a demo mesh or user-supplied mesh was used. Output is the transformed geometry after Blender processing, normally completed in under 60 seconds.","failureModes":["Busy worker returns an error before payment settlement if the worker queue is full","Mesh exceeds limits (>10,000 vertices or >20,000 faces) causing rejection","Invalid base64 or unsupported model format causes parse error","model_base64 and mesh fields supplied simultaneously (mutually exclusive) causes validation error","model_base64 exceeds 512 KiB decoded size limit","Processing timeout if model is at upper size limits under load"],"whenToPreferThis":"Choose this endpoint when you need to programmatically flip (reverse) the normals of a 3D mesh using Blender without setting up a local Blender environment. Ideal for correcting inside-out geometry in imported models, fixing face winding order issues, or integrating Blender mesh operations into an automated 3D asset pipeline. Works with mesh JSON, base64 GLB, or OBJ files up to 512 KiB.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-23T14:06:14.894Z","isFirstParty":false,"canonicalSlug":"blender-flip-normals-c433a4a9"}