{"uid":"cap_9BOsjuB4FXnLJ-ivAUARK","slug":"substance-sbsar-parser-mcp-327075bd","name":"Substance SBSAR Parser MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/substance-sbsar-parser-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.15","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.15/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_VMewwqp6DS5KjO0jByieF","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.15","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Parses and extracts metadata, parameters, and graph information from Adobe Substance (.sbsar) archive files","exampleAgentPrompt":"Can you parse this SBSAR file data and tell me what input parameters and material graphs are inside it? Here's the base64-encoded substance archive content.","exampleUseCases":[{"title":"Inspect substance material parameters","prompt":"I have an SBSAR file from Substance Designer and I need to know all its exposed input parameters — things like roughness, metallic, color — can you parse it and list them for me?"},{"title":"Automate 3D asset pipeline introspection","prompt":"As part of my asset pipeline, I need to automatically extract the graph structure and output channels from this SBSAR archive so my tool knows how to render it — can you process this file data?"},{"title":"Validate substance file before import","prompt":"Before I import this substance archive into my game engine, can you parse the SBSAR data and tell me what graphs and parameters it contains so I can confirm it's the right material?"}],"resultDescription":"Returns parsed data from the SBSAR archive including material graph names, exposed input parameters (with types, ranges, and default values), and output texture channels defined in the substance file.","failureModes":["Invalid or malformed SBSAR data returns a parsing error","Non-SBSAR file formats passed as input result in format mismatch errors","Corrupted or truncated binary data causes incomplete parse results","Very large SBSAR files may exceed processing limits","Empty or null data field returns a validation error"],"whenToPreferThis":"Use this endpoint when you need to programmatically inspect the contents of Adobe Substance (.sbsar) archive files — specifically to enumerate material graphs, exposed parameters, and output channels — without needing Substance Player or Designer installed locally.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-14T00:37:07.847Z","isFirstParty":false,"canonicalSlug":"substance-sbsar-parser-mcp-327075bd"}