{"uid":"cap_8phIhMrzBmp7RAfFdswn2","slug":"animation-budgets-numeric-interval-filter-secondary-measure-weighted-8e3250ce","name":"Animation Budgets — Numeric Interval Filter + Secondary-Measure Weighted Mean","description":"Animation budgets — Numeric interval filter + Secondary-measure weighted mean: Numeric interval filter + Secondary-measure weighted mean for supplied animation budgets records (bone_count, frame_ms). Up to 200 rows; 2 independent reports using shared local analytical engines. No live lookup, prediction, professional assessment or external action. 0.01 USDC includes 2 supplied-data reports for up to 200 rows.","url":"https://market.datapackvibe.com/x402/assistant-ib26-game-07-132?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"rows":{"type":"array","items":{"type":"object","required":["row_id","game_area","date","bone_count","frame_ms"],"properties":{"date":{"type":"string","default":"","pattern":"^\\d{4}-\\d{2}-\\d{2}$","maxLength":10},"row_id":{"type":"string","default":"","maxLength":80,"minLength":1},"frame_ms":{"type":["number","null"],"maximum":1000000000000,"minimum":-1000000000000},"game_area":{"type":"string","default":"","maxLength":80},"bone_count":{"type":["number","null"],"maximum":1000000000000,"minimum":-1000000000000}},"additionalProperties":false},"default":[{"date":"2026-10-01","row_id":"row-1","frame_ms":1,"game_area":"group-a","bone_count":10},{"date":"2026-10-02","row_id":"row-2","frame_ms":2,"game_area":"group-b","bone_count":20},{"date":"2026-10-03","row_id":"row-3","frame_ms":3,"game_area":"group-a","bone_count":15},{"date":"2026-10-04","row_id":"row-4","frame_ms":4,"game_area":"group-b","bone_count":30}],"maxItems":200,"minItems":1},"field":{"enum":["bone_count","frame_ms"],"type":"string","default":"bone_count"},"maximum":{"type":"number","default":100,"maximum":1000000000000,"minimum":-1000000000000},"minimum":{"type":"number","default":0,"maximum":1000000000000,"minimum":-1000000000000}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.01","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.01/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_97PjjYXsph6vYCKGqMT14","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.01","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Filters animation budget records (bone_count or frame_ms) by a numeric interval and computes a secondary-measure weighted mean, producing two analytical reports from supplied data.","exampleAgentPrompt":"I have 150 rows of animation budget data with bone_count and frame_ms fields — can you filter on bone_count between 10 and 80, then compute the weighted mean of frame_ms across those filtered records, and give me the two analytical reports?","exampleUseCases":[{"title":"Game area bone count range analysis","prompt":"Here are my animation budget records for the dungeon area — filter them to only include rows where bone_count is between 20 and 120, then compute the weighted mean of frame_ms for those rows and give me both reports."},{"title":"Frame time budget compliance check","prompt":"I've got 90 animation records with frame_ms and bone_count columns. Filter on frame_ms between 5 and 16.67 (targeting 60fps budget), compute the weighted mean of bone_count for that filtered set, and return the two summary reports."},{"title":"Character rig performance profiling","prompt":"Can you run the interval filter on my character rig animation data — set the field to bone_count, minimum 50, maximum 200 — and calculate the secondary-measure weighted mean of frame_ms? I need both analytical reports from the 120 rows I'm supplying."}],"resultDescription":"Two analytical reports: one showing the animation budget rows that fall within the specified numeric interval for the chosen field, and one containing the secondary-measure weighted mean computed across those filtered records. Up to 200 rows processed per call.","failureModes":["Fewer than 1 row supplied — validation error","More than 200 rows supplied — request rejected","Invalid date format (non YYYY-MM-DD) — schema validation failure","field value not in enum [bone_count, frame_ms] — rejected","minimum greater than maximum — may return empty filtered set or error","null values in the primary filter field — rows may be excluded or cause computation error","Payment of 0.01 USDC not completed — 402 response, no reports returned"],"whenToPreferThis":"Choose this endpoint when you have animation budget data (bone_count and frame_ms per row) already in hand and need both a numeric range filter and a weighted mean computation in a single call, without requiring any live data lookup, external prediction, or professional assessment. It is ideal for game developers profiling character rig performance or animation frame budgets across game areas, where offline batch analysis of up to 200 supplied rows is sufficient.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-23T12:50:22.003Z","isFirstParty":false,"canonicalSlug":"animation-budgets-numeric-interval-filter-secondary-measure-weighted-8e3250ce"}