{"uid":"cap_81L67dD5EopvtXboK7JI9","slug":"material-graph-converter-mcp-dbd40ce5","name":"Material Graph Converter MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/material-graph-converter-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.15","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.15/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm__qUOOmFpYGLljhtFQuZ0K","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.15","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Converts material graph data into processed output formats for 3D rendering, game engines, or material pipeline workflows","exampleAgentPrompt":"Can you convert this material graph definition into a processed format for my rendering pipeline? Here's the raw graph data: '{\"nodes\":[{\"type\":\"PBR\",\"roughness\":0.4,\"metallic\":0.9}]}'","exampleUseCases":[{"title":"Game engine material import pipeline","prompt":"I have a material graph exported from Substance Designer and I need to convert it so it works in my Unity project — here's the raw graph data as a JSON string, can you process it?"},{"title":"PBR material format translation","prompt":"Convert this PBR material node graph definition to a compatible format for my Unreal Engine shader pipeline: '{\"baseColor\":[1,0.5,0.2],\"roughness\":0.6,\"metallic\":0.1}'"},{"title":"3D asset pipeline automation","prompt":"I'm building an automated 3D asset pipeline and need to process these material graph definitions — can you take this raw material graph string and convert it to the standard output format?"}],"resultDescription":"Returns processed/converted material graph data in the target representation, suitable for use in rendering engines, game engines, or downstream material pipeline tools.","failureModes":["Invalid or malformed material graph data string returns a parse error","Empty or missing 'data' field results in a 400 bad request","Unsupported material graph schema may produce incomplete conversion","Network timeout if graph data is extremely large","Payment failure via x402 protocol blocks request processing"],"whenToPreferThis":"Use this endpoint when you need to convert or process material graph data as part of a 3D asset, rendering, or game engine pipeline. It is best suited for agentic workflows that need programmatic material format conversion without manual tooling.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-14T00:37:08.548Z","isFirstParty":false,"canonicalSlug":"material-graph-converter-mcp-dbd40ce5"}