{"uid":"cap_5n0UWEmQKrvtazjE_HI99","slug":"distance-damage-falloff-calculator-07ed85ef","name":"Distance Damage Falloff Calculator","description":"Distance damage falloff: Estimate damage after linear falloff between effective range and max range.","url":"https://market.datapackvibe.com/x402/damage-falloff-calculator?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"damage":{"type":"number","default":100},"distance":{"type":"number","default":60},"max_range":{"type":"number","default":100},"effective_range":{"type":"number","default":20}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.01","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.01/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_8_ZLktLMYlRgjB02kONdb","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.01","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Estimates the actual damage dealt to a target after applying linear falloff scaling between a weapon's effective range and maximum range.","exampleAgentPrompt":"My weapon has 100 base damage with an effective range of 20 and a max range of 100 — how much damage does it deal when the target is 60 units away, using linear falloff?","exampleUseCases":[{"title":"Sniper rifle drop-off in shooter game","prompt":"I have a sniper rifle doing 150 base damage, effective range is 50 units and max range is 200 units. The enemy is 130 units away — what's the actual damage after linear falloff?"},{"title":"Checking if a character is still in kill zone","prompt":"My spell deals 80 damage with effective range 15 and max range 80. If the target is 45 units away, how much damage will they actually take after falloff?"},{"title":"Balancing ranged attack for game design","prompt":"I'm tuning a ranged attack with 120 base damage, effective range of 30, and max range of 90. Can you tell me the falloff damage when the target is exactly 70 units out?"}],"resultDescription":"Returns the estimated damage value after linear falloff is applied based on the target's distance relative to the weapon's effective range and maximum range. When the target is within effective range, full damage is returned; beyond max range, damage drops to zero; between those bounds, damage scales linearly.","failureModes":["Distance exceeds max_range resulting in zero or undefined damage output","Effective range equals max range causing division-by-zero in falloff formula","Negative or zero values for damage, range, or distance producing invalid results","Missing required parameters defaulting to schema defaults which may not match user intent"],"whenToPreferThis":"Use this endpoint when you need a quick, standardized linear damage falloff computation for game mechanics without implementing the math yourself. It's ideal for game agents, character stat tools, or game design validation tools that need per-shot or per-attack damage estimates at various distances. Prefer this over manual computation when integrating into automated balancing pipelines or when consistent falloff logic is needed across many weapon types.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-03T00:48:20.347Z","isFirstParty":false,"canonicalSlug":"distance-damage-falloff-calculator-07ed85ef"}