{"uid":"cap_5jLfAAt9KAqK1SIIk3xyX","slug":"vertex-welder-mcp-3d006694","name":"Vertex Welder MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/vertex-welder-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.2","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.2/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_CedGo5BUw473xoINDYV9V","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.2","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Processes vertex welding operations on 3D mesh data, merging coincident or near-coincident vertices to clean up geometry","exampleAgentPrompt":"Can you weld the vertices in my 3D mesh data to merge any coincident or overlapping points and clean up the geometry?","exampleUseCases":[{"title":"Cleaning up exported 3D model geometry","prompt":"I exported a mesh from Blender and it has a bunch of duplicate vertices at the seams — can you weld them together to clean up the geometry?"},{"title":"Optimizing mesh vertex count for game engine","prompt":"My 3D asset has way too many redundant vertices; can you run vertex welding on this mesh data to reduce duplicates and optimize it for a game engine?"},{"title":"Repairing mesh topology before rendering","prompt":"This mesh has split vertices causing shading artifacts — can you weld the coincident vertices to fix the topology before I render it?"}],"resultDescription":"Returns processed 3D mesh or geometry data with coincident or near-coincident vertices merged/welded, resulting in a cleaner topology with reduced vertex count and eliminated seams or duplicates.","failureModes":["Invalid or unparseable mesh data string returns error","Empty data field causes processing failure","Malformed geometry input may result in unexpected output","Very large mesh data may exceed processing limits","Non-standard mesh formats may not be recognized"],"whenToPreferThis":"Use this endpoint when you need to programmatically weld or merge coincident vertices in 3D mesh data as part of an automated pipeline, particularly when integrating geometry cleanup into an agent workflow without manual 3D software intervention.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-12T12:49:09.105Z","isFirstParty":false,"canonicalSlug":"vertex-welder-mcp-3d006694"}