{"uid":"cap_5Am_0WAYQr9J6rB9gQ9AS","slug":"blender-material-copper-ab930a4d","name":"Blender Material: Copper","description":"Blender Material: Copper: Create an editable copper material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.","url":"https://market.datapackvibe.com/x402/studio3d-material-copper?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"mesh":{"type":"object","required":["vertices","faces"],"properties":{"faces":{"type":"array","items":{"type":"array","items":{"type":"integer","minimum":0},"maxItems":16,"minItems":3},"maxItems":20000},"vertices":{"type":"array","items":{"type":"array","items":{"type":"number"},"maxItems":3,"minItems":3},"maxItems":10000}},"description":"Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices.","additionalProperties":false},"seed":{"type":"integer","default":42,"maximum":2147483647,"minimum":0},"color":{"type":"string","default":"#6688bb","pattern":"^#[0-9a-fA-F]{6}$"},"sample":{"enum":["demo"],"type":"string","default":"demo","description":"If no model is supplied, process the included demonstration mesh; response identifies this explicitly."},"metallic":{"type":"number","default":0,"maximum":1,"minimum":0},"roughness":{"type":"number","default":0.5,"maximum":1,"minimum":0},"resolution":{"type":"integer","default":256,"maximum":512,"minimum":128},"model_base64":{"type":"string","maxLength":699052,"description":"Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths."},"model_format":{"enum":["glb","obj"],"type":"string","default":"glb"},"texture_scale":{"type":"number","default":5,"maximum":30,"minimum":0.1}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.02","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.02/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.02","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_PQlggBmKn0BGPx-wdYe2Z","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.02","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Generates a procedural copper material in Blender on a sphere or custom geometry, returning a BLEND file, preview PNG, and GLB with PBR values.","exampleAgentPrompt":"Apply a copper material to my uploaded 3D model — use a slightly dark copper tone like #7a5c3a, roughness 0.3, metallic 1.0, and texture scale 8 — then give me back the BLEND file with procedural nodes, a preview PNG, and the GLB.","exampleUseCases":[{"title":"Copper-shaded sphere for product preview","prompt":"Generate a copper material on the default demo sphere with color #b87333, roughness 0.25, metallic 1.0, and texture scale 6 — I need the preview PNG and GLB to embed in our product catalogue."},{"title":"Custom mesh copper finish for game asset","prompt":"Apply a worn copper finish to this base64 GLB I'm uploading — use roughness 0.6, metallic 0.9, color #8c5e3c, and texture scale 10 — and return the BLEND file so I can keep tweaking the procedural nodes."},{"title":"Consistent copper material across art direction","prompt":"Create a copper material with seed 101, color #c47a3a, roughness 0.4, metallic 1.0, and resolution 512 on the demo mesh — I want reproducible results I can use as a style reference across our art team."}],"resultDescription":"Returns a BLEND file containing the editable procedural copper material node tree, a PNG preview image of the material applied to the geometry, and a GLB file with approximate PBR (metallic/roughness) values baked in. Procedural textures are not baked into the GLB.","failureModes":["Busy worker returns an error before payment is settled if processing capacity is exceeded","Mesh exceeds 10,000 vertices or 20,000 faces — request rejected","model_base64 and mesh supplied simultaneously — mutually exclusive inputs","base64-encoded model exceeds 512 KiB decoded limit","Invalid hex color format causes schema validation failure","Resolution outside 128–512 range causes validation error","Processing timeout if geometry is unusually complex within the 60-second bound"],"whenToPreferThis":"Choose this endpoint when you need an editable Blender procedural copper material — with a node tree you can modify — rather than a static baked texture. Ideal for pipelines that consume BLEND files, want a GLB for real-time preview with basic PBR, or need a reproducible material via seed control. Prefer over generic texture generators when Blender compatibility and node-based editability are required.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-13T00:42:27.715Z","isFirstParty":false,"canonicalSlug":"blender-material-copper-ab930a4d"}