{"uid":"cap_3g2JoWAK2-9kC_SrMY4Bv","slug":"animation-budgets-category-frequencies-base-100-series-5d868c9b","name":"Animation Budgets — Category Frequencies + Base-100 Series","description":"Animation budgets — Category frequencies + Base-100 series: Category frequencies + Base-100 series for supplied animation budgets records (bone_count, frame_ms). Up to 200 rows; 2 independent reports using shared local analytical engines. No live lookup, prediction, professional assessment or external action. 0.01 USDC includes 2 supplied-data reports for up to 200 rows.","url":"https://market.datapackvibe.com/x402/assistant-ib26-game-07-105?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"rows":{"type":"array","items":{"type":"object","required":["row_id","game_area","date","bone_count","frame_ms"],"properties":{"date":{"type":"string","default":"","pattern":"^\\d{4}-\\d{2}-\\d{2}$","maxLength":10},"row_id":{"type":"string","default":"","maxLength":80,"minLength":1},"frame_ms":{"type":["number","null"],"maximum":1000000000000,"minimum":-1000000000000},"game_area":{"type":"string","default":"","maxLength":80},"bone_count":{"type":["number","null"],"maximum":1000000000000,"minimum":-1000000000000}},"additionalProperties":false},"default":[{"date":"2026-10-01","row_id":"row-1","frame_ms":1,"game_area":"group-a","bone_count":10},{"date":"2026-10-02","row_id":"row-2","frame_ms":2,"game_area":"group-b","bone_count":20},{"date":"2026-10-03","row_id":"row-3","frame_ms":3,"game_area":"group-a","bone_count":15},{"date":"2026-10-04","row_id":"row-4","frame_ms":4,"game_area":"group-b","bone_count":30}],"maxItems":200,"minItems":1},"field":{"enum":["bone_count","frame_ms"],"type":"string","default":"bone_count"},"base_index":{"type":"integer","default":0,"maximum":199,"minimum":0}}},"responseSchema":null,"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.01","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.01/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.01","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_DdkC4aZnBQnr8PEX59UeA","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.01","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Analyzes animation budget records (bone_count, frame_ms) to produce category frequency distributions and a Base-100 indexed time series for a chosen metric.","exampleAgentPrompt":"I have animation budget data for my game with bone_count and frame_ms measurements across different game areas — can you run a category frequency report and a Base-100 series on bone_count, using row 0 as the base index, for these records?","exampleUseCases":[{"title":"Game area animation load breakdown","prompt":"Here are 50 animation budget records for our new game with bone_count and frame_ms per game area and date — can you give me the category frequencies so I know which game areas are most represented, and index the bone_count values to a Base-100 series starting from the first row?"},{"title":"Frame time distribution across zones","prompt":"I have animation frame time data across several game zones from the past month — can you compute the category frequency of each zone and a Base-100 index on frame_ms starting at row index 0 so I can see relative trends?"},{"title":"Comparing bone counts across animation clips","prompt":"Can you analyze these 120 animation budget rows for bone_count, give me how frequently each game_area shows up, and build a Base-100 series anchored to row 5 so I can track bone count changes relative to that point?"}],"resultDescription":"Returns two analytical reports: (1) a category frequency table showing how often each game_area value appears in the supplied rows, and (2) a Base-100 indexed series for the selected numeric field (bone_count or frame_ms), where the value at base_index row is set to 100 and all other values are expressed relative to it. Both reports are computed locally from the supplied data with no external lookups.","failureModes":["Fewer than 1 row supplied — minimum 1 row required","More than 200 rows supplied — excess rows will be rejected","Invalid date format (must be YYYY-MM-DD)","Missing required row fields: row_id, game_area, date, bone_count, frame_ms","base_index out of range (must be 0–199 and within actual row count)","base_index row has a null or zero value for the selected field — division by zero in Base-100 calculation","field value not in allowed enum: must be 'bone_count' or 'frame_ms'"],"whenToPreferThis":"Choose this endpoint when you have animation budget tabular data (bone_count and frame_ms keyed by game area and date) and need both a categorical frequency breakdown and a normalized Base-100 time series in a single low-cost call. Ideal for game developers doing lightweight performance budget analysis without needing live lookups, ML predictions, or external data enrichment.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-23T12:48:42.468Z","isFirstParty":false,"canonicalSlug":"animation-budgets-category-frequencies-base-100-series-5d868c9b"}