{"uid":"cap_2L_O6odWp_oZzyBmOw29y","slug":"mesh-collision-hull-mcp-2f39b001","name":"Mesh Collision Hull MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/mesh-collision-hull-mcp/api/process","method":"POST","headers":{},"bodySchema":{"type":"object","properties":{"payload":{"type":"string"}}},"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.2","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.2/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.2","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_bRHbIjSgJ-PMYOUcSlEzK","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.2","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Generates or processes collision hull geometry data for 3D meshes, enabling physics simulation and collision detection pipelines.","exampleAgentPrompt":"Process this 3D mesh data and generate a collision hull for me — I need it for physics-based collision detection in my simulation: [paste mesh data string here].","exampleUseCases":[{"title":"Game asset collision shape generation","prompt":"I have a 3D mesh for a game character and need a convex collision hull generated from it so the physics engine can handle collisions — here's the mesh data."},{"title":"Physics simulation rigid body setup","prompt":"Can you compute a collision hull from this mesh geometry string so I can use it as a rigid body collider in my physics simulation?"},{"title":"Automated pipeline collision preprocessing","prompt":"As part of my asset pipeline, I need to batch-generate a collision hull for this mesh — please process this mesh data and return the hull geometry."}],"resultDescription":"Returns computed collision hull or convex bounding geometry derived from the input mesh data, suitable for use in physics engines or collision detection systems.","failureModes":["Malformed or unparseable mesh data string returns an error","Empty data field causes validation failure","Unsupported mesh format may yield no usable hull output","Network or payment authorization failure returns 402 or 5xx"],"whenToPreferThis":"Choose this endpoint when you need to programmatically generate collision hull geometry from raw mesh data as part of a 3D asset or physics pipeline, especially in agentic workflows requiring automated collision shape computation without a local geometry library.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-09-15T06:47:11.872Z","isFirstParty":false}