{"uid":"cap_1Ipi2CniIEmj5RY8LgXXL","slug":"normal-roughness-baker-mcp-70bd1fc3","name":"Normal Roughness Baker MCP","description":"The premier global index of 1,069 monetized MCP nodes across 205 specialized subdomains. Gasless USDC runtime settlements via x402 V2 Spec on Base L2. Save 95% token context.","url":"https://api.m2mcent.com/normal-roughness-baker-mcp/api/process?utm_source=zero.xyz","method":"POST","headers":{},"bodySchema":null,"responseSchema":{"type":"json","example":{"success":true}},"example":null,"exampleRequest":null,"tags":["x402"],"displayCostAmount":"0.15","displayCostAsset":"USDC","priceDynamic":false,"priceHint":null,"priceStatus":"priced","priceSource":"probe","requiresHandshake":false,"reviewCount":0,"rating":{"score":"0.00","successRate":"0.00","reviews":0,"stars":null,"state":"unrated"},"availabilityStatus":"unknown","priceObserved":null,"sessionDeposit":null,"pricing":{"kind":"static","summary":"$0.15/call","primary":{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"},"accepted":[{"kind":"static","protocol":"x402","network":"base","amountUsd":"0.15","per":"call","confidence":"exact"}]},"paymentMethods":[{"uid":"pm_K86UK2vX7y5NnjwCLznUr","protocol":"x402","methodType":"crypto","chain":"base","mode":"charge","costAmount":"0.15","costPer":"request","priority":0,"asset":"0x833589fCD6eDb6E08f4c7C32D4f71b54bdA02913","unit":"request","depositMicros":null,"planRef":null}],"brandName":null,"brandSlug":null,"brandBaseUrl":null,"brandDocsUrl":null,"whatItDoes":"Bakes normal and roughness texture maps from input surface data for 3D asset pipelines","exampleAgentPrompt":"Bake normal and roughness maps from my surface material data — here's the input: 'smooth_metal_brushed_horizontal_grain_high_reflectance'.","exampleUseCases":[{"title":"PBR texture pipeline for game assets","prompt":"I have a 3D model surface description and need normal and roughness maps baked from it for my game engine — can you process this data: 'concrete_cracked_weathered_low_gloss'?"},{"title":"Automated material baking for CGI render","prompt":"Take this surface material string 'wood_oak_rough_matte_medium_grain' and bake me the normal and roughness textures I need for my render pipeline."},{"title":"Batch texture prep for product visualization","prompt":"I need to generate normal and roughness maps from this material data 'polished_ceramic_smooth_high_specular' for a product 3D visualization — can you bake those textures?"}],"resultDescription":"Returns baked normal map and roughness map data derived from the provided surface input string, suitable for use in PBR rendering pipelines and game engines.","failureModes":["Invalid or missing 'data' field returns an error response","Malformed surface description string may produce incomplete or incorrect texture maps","Service unavailability returns a non-200 HTTP status","Payment failure via x402 protocol prevents processing"],"whenToPreferThis":"Choose this endpoint when you need to automate texture baking (normal and roughness maps) from surface or material description data as part of a 3D asset pipeline, especially in agentic or automated workflows where a paid-per-call API fits the use case.","instructions":null,"reviewSummary":null,"reviewSummaryHighlights":null,"reviewSummaryConcerns":null,"reviewSummaryGeneratedAt":null,"activationCount":0,"lastUsedAt":null,"lastSuccessfullyRanAt":null,"lastHealthCheckAt":"2026-10-17T06:54:01.719Z","isFirstParty":false,"canonicalSlug":"normal-roughness-baker-mcp-70bd1fc3"}